Thrive (Relic): Difference between revisions
Qwertyxp2000 (talk | contribs) exactly on round 34 is the point that there's a start of a cash bonus per pop |
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{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
*Its best use cases are Boss and Least Tiers, which need the cash-per-pop benefits to maximize income and afford expensive upgrades. | *Its best use cases are Boss and Least Tiers, which need the cash-per-pop benefits to maximize income and afford expensive upgrades. | ||
*Excluding direct cash generation, some of the best rounds to optimize the cash-per-pop benefit include rounds 34-35, 36-37, 38-39, 49-50, 54-59, 62-63, 78-79, 83-84. | *Excluding direct cash generation, some of the best rounds to optimize the cash-per-pop benefit include rounds 34-35, 36-37, 38-39, 49-50, 54-59, 62-63, 74-75, 78-79, 83-84. | ||
*Use cases for Thrive over [[Rounding Up]] depend on early-game. The cash gain from Thrive is tiny on any round before round 34. | *Use cases for Thrive over [[Rounding Up]] depend on early-game. The cash gain from Thrive is tiny on any round before round 34 | ||
*Buying the daily Thrive in the store can be worth it if playing on non-Regular tiles. | |||
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==Update history== | ==Update history== | ||