The Big One (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|56.3|section=y}}
The Big One is a decent mid-game tower, being able to take down dense Ceramic clumps and do mild MOAB damage at a relatively high price. The main blast cannot pop Black Bloons, so [[Striker Jones (BTD6)|Striker Jones]] is strongly recommended for it. [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]] start appearing on Round 81, greatly reducing the viability of The Big One starting there. It's a decent stepping stone to [[The Biggest One (BTD6)|The Biggest One]], provided MOAB-class Bloons are handled so it can be afforded by the mid-80s.
The Big One is a decent mid-game tower, being able to take down dense Ceramic clumps and do mild MOAB damage at a relatively high price. It does not have sufficient Black-popping, so [[Striker Jones (BTD6)|Striker Jones]] is strongly recommended for it. [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], which start appearing on Round 81, greatly reduce the viability of The Big One from this round onwards, though the improved high-pierce stun can still be somewhat useful. It's a decent stepping stone to [[The Biggest One (BTD6)|The Biggest One]], provided MOAB-class Bloons are handled so it can be afforded by the mid-80s.


4-2-0 is more reliable and is recommended on shorter or simultaneously multi-lane maps. In contrast, 4-0-2 does more raw damage, can take down all except round 81+ Fortified Super Ceramics<!--12d*6ticks=72totald, normal-s-ceram is 68--> in one hit with Burny Stuff, and is recommended in other cases.
4-2-0 is more reliable and is recommended on shorter or simultaneously multi-lane maps. In contrast, 4-0-2 does more raw damage, can take down all except round 81+ Fortified Super Ceramics<!--12d*6ticks=72totald, normal-s-ceram is 68--> in one hit with Burny Stuff, and is recommended in other cases.