Hastening Bloon: Difference between revisions

rework
Qwertyxp2000 (talk | contribs)
 
(5 intermediate revisions by the same user not shown)
Line 25: Line 25:


==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{outdated|v6.4 possibly much different in how to play, now that multi-hastening is less annoying to pull off}}
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 bloontonium and leaves behind a 150 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon.
{{BCS last updated|6.4|section=y}}
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 Bloontonium and leaves behind a 120 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon.
**[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies.
**At 150 Health at base, it has just enough Health to be stolen by [[Bloon Redirect]] outside of Dark Castle or an enemy [[Ezili (BCS)|Ezili]] without needing more damage.
**At 120 Health at base, it has enough Health to be stolen by [[Bloon Redirect]].
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to.
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to.


Line 39: Line 40:
==Development==
==Development==
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest.
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest.
Version 6.4 rework for Hastening Bloon makes it more consistent for its role as a delay reducer but as a Bloon.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> More specifically, OdysseyTOS has stated that this rework removes an inconsistency where stacking Hastening Bloons would keep targeting Hastening Bloons, even after ending a turn to follow up one Hastening Bloon with more of that card.<ref name="odysseyTOS-6.4" /> Having 1 delay makes multi-Hastening tactics more viable.<ref name="odysseyTOS-6.4" /> As implied by 1 delay Bloons being so powerful in aggro, Hastening Bloon was nerfed in Health to not become a dominant pick in aggro to the point where it is always better than [[Quick Ready]], despite OdysseyTOS's tester commentary not mentioning explicitly why not having the Health nerf would make Hastening too good.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
Line 86: Line 89:
}}
}}
{{clear|right}}
{{clear|right}}
==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}