Druid (BCS): Difference between revisions

Big tip update (I didn’t forget the version number
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{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does the same on Defender (Tack does up to 70 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies.
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies.
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary.
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary.
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly.
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly.
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==Development==
==Development==
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
The initially proposed heal bonus was added in Version 6.4, giving Druid a better immediate heal and opening up newer players for more ways to survive aggro decks,<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> enough to beat [[Tack Sprayer (BCS)|Tack Sprayer]] in terms of relative net Hero health benefit.<ref name="odysseyTOS-6.4" /> OdysseyTOS implied that Druid would have a good synergy with Gwendolin to better survive against early Aggro.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==