Hastening Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{outdated|v6.4 possibly much different in how to play, now that multi-hastening is less annoying to pull off}} | ||
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 | {{BCS last updated|6.4|section=y}} | ||
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 Bloontonium and leaves behind a 120 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon. | |||
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon. | **If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon. | ||
**[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon. | **[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon. | ||
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | *If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Triple Threat Bloon]], it is recommended that only one Hastening Bloon is relied on before using [[Quick Ready]], as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | ||
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | *The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies. | ||
**At | **At 120 Health at base, it has enough Health to be stolen by [[Bloon Redirect]]. | ||
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | *Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hastening hitting what you want it to. | ||
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The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest. | The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest. | ||
Version 6.4 rework for Hastening Bloon makes it more consistent for its role as a delay reducer but as a Bloon.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> More specifically, OdysseyTOS has stated that this rework removes an inconsistency where stacking Hastening Bloons would keep targeting Hastening Bloons, even after ending a turn to follow up one Hastening Bloon with more of that card.<ref name="odysseyTOS-6.4" /> Having 1 delay makes multi-Hastening tactics more viable.<ref name="odysseyTOS-6.4" /> As implied by 1 delay Bloons being so powerful in aggro, Hastening Bloon was nerfed in Health to not become a dominant pick in aggro to the point where it is always better than [[Quick Ready]], despite OdysseyTOS's tester commentary not mentioning | Version 6.4 rework for Hastening Bloon makes it more consistent for its role as a delay reducer but as a Bloon.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> More specifically, OdysseyTOS has stated that this rework removes an inconsistency where stacking Hastening Bloons would keep targeting Hastening Bloons, even after ending a turn to follow up one Hastening Bloon with more of that card.<ref name="odysseyTOS-6.4" /> Having 1 delay makes multi-Hastening tactics more viable.<ref name="odysseyTOS-6.4" /> As implied by 1 delay Bloons being so powerful in aggro, Hastening Bloon was nerfed in Health to not become a dominant pick in aggro to the point where it is always better than [[Quick Ready]], despite OdysseyTOS's tester commentary not mentioning explicitly why not having the Health nerf would make Hastening too good.<ref name="odysseyTOS-6.4" /> | ||
==Gallery== | ==Gallery== | ||
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==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||