Enhanced Reflexes: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
straight up misinformation, reflexes + perceptive dosen't pop amelia blooming. |
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*A fairly usable card for midrange or anti-aggro to continuously draw cards and defend at the same time. Its damage is high enough to answer against one single Bloon such as a [[Green Bloon (BCS)|Green Bloon]] while offering a way to get something back. | *A fairly usable card for midrange or anti-aggro to continuously draw cards and defend at the same time. Its damage is high enough to answer against one single Bloon such as a [[Green Bloon (BCS)|Green Bloon]] while offering a way to get something back. | ||
*Like an Arrow Shot, Enhanced Reflexes can target any Bloon. For Bloons on your own side, this card's high damage per shot is suitable for popping [[The Eternal]], or un-block space versus an opponent's [[Red Bloon Apopalypse]]. | *Like an Arrow Shot, Enhanced Reflexes can target any Bloon. For Bloons on your own side, this card's high damage per shot is suitable for popping [[The Eternal]], or un-block space versus an opponent's [[Red Bloon Apopalypse]]. | ||
*The straight 90 damage allows Enhanced Reflexes to one-shot a [[Blooming Bloon (BCS)|Blooming Bloon]] with only [[Ezili (BCS)|Ezili]] and Dark Castle, but needs more against [[Zee Jay (BCS)|Zee Jay]] or [[Amelia (BCS)|Amelia]]. One Perceptive Shot beats the Zee Jay | *The straight 90 damage allows Enhanced Reflexes to one-shot a [[Blooming Bloon (BCS)|Blooming Bloon]] with only [[Ezili (BCS)|Ezili]] and Dark Castle, but needs more against [[Zee Jay (BCS)|Zee Jay]] or [[Amelia (BCS)|Amelia]]. One Perceptive Shot beats the Zee Jay buff, and only Amelia buff lets this Bloon survive without anything else. | ||
==Update history== | ==Update history== | ||