Heartstopper: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | |||
{{BCS last updated|6. | *Heartstopper is a niche card that is mainly for anti-property tech. Since most Camo, Regrow, and Armored Bloons aren't particularly threatening and can be countered in many other ways, this card is not recommended. It can be an okay option with the 60 damage if needed for the anti-property tech, and it has some small use for anti-Aggro even without those specific Bloons. | ||
*Heartstopper is a niche card that is mainly for anti-property tech. Since most Camo, Regrow, and Armored Bloons aren't particularly threatening and can be countered in many other ways, this card is not recommended. It can be an okay option with the | * Aggro decks tend to prefer propertyless Bloon swarms or special Bloons that Heartstopper can't affect (e.g. [[Steady Growth Bloon]], [[Double Yellow Bloon]]). The only aggro bloon with a property is [[Regrow Yellow Bloon]], which can remove upto 60 hp worth of healing. Only a few late-game Bloons (specifically [[The Regenerator]], [[Lead Zeppelin]], and [[DDT (BCS)|DDT]]) have particularly threatening Bloon properties that Heartstopper can affect (Camo, Regrow, or Armored). | ||
* Aggro decks tend to prefer propertyless Bloon swarms or special Bloons that Heartstopper can't affect (e.g. [[Steady Growth Bloon]], [[Double Yellow Bloon]]), | |||
*Targeting own Bloons with Heartstopper is not recommended unless wanting to force the opponent to only target specific Camo Bloons in a board with only Camos, and even that's not justifiable. | *Targeting own Bloons with Heartstopper is not recommended unless wanting to force the opponent to only target specific Camo Bloons in a board with only Camos, and even that's not justifiable. | ||