Rapid Shot: Difference between revisions

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==Tips==
==Tips==
{{outdated|v6.4 reworks might make it way different than it is pre-6.4}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|5.2|section=y}}
*Compared to [[Storm Of Arrows (BCS)|Storm Of Arrows]], which also has randomness, Rapid Shot is generally better on lots of weaker bloons or a single Bloon. Its 2 Gold difference give them distinct roles, most notably that Rapid Shot can still answer rushes sent on Round 2 or later but requires more initial investment than the more specialized Storm of Arrows.
*Compared to [[Storm Of Arrows (BCS)|Storm Of Arrows]], which also has randomness, Rapid Shot is generally better on lots of weaker bloons or a single Bloon. Its 2 Gold difference give them distinct roles, most notably that Rapid Shot can still answer Round 2 rushes but requires more initial investment than the more specialized Storm of Arrows.
*Rapid Shot can do up to 315 damage, whereas Storm Of Arrows does up to 240 damage. However, Storm Of Arrows can waste its damage more easily by targeting Bloons with low health. Due to Rapid Shot's ability to retarget after popping a Bloon, it makes Rapid Shot much less likely to waste damage on weaker Bloons. Rapid Shot also deals significantly higher damage to a single target, with Storm of Arrows only being able to do a max of 120 damage to a single Bloon.  
*Rapid Shot can do up to 315 damage, whereas Storm Of Arrows does up to 240 damage. However, Storm Of Arrows can waste its damage more easily by targeting Bloons with low health.
*Rapid Shot can be added to Quincy decks that want better defense versus more Tempo based strategies that play stronger, single Bloons earlier in comparison to Aggro. Against Aggro, it still is very solid and can be used to defend against smaller rushes very easily.
*Rapid Shot is often added in Quincy decks to counter early-game aggression, especially for aggro Quincy.


== Update history ==
== Update history ==