Spirit of the Forest (BTD6): Difference between revisions

→Vine zone: Added details to track damage mechanics
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'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />After buying this upgrade, this Druid immediately spawns thick vines on nearby [[path]] around itself, which grow over time to spread beyond its base range. These thick vine zones constantly damage passing Bloons, dealing greater damage if near the Druid. Additionally, the Druid passively generates more [[Cash]] at the end of the round being increased with more Farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more Bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage.<section end="lede" />
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />After buying this upgrade, this Druid immediately spawns thick vines on nearby [[path]] around itself, which grow over time to spread beyond its base range. These thick vine zones constantly damage passing Bloons, dealing greater damage if spawn near the Druid. With {{BTD6 mk|Vine Rupture}}, Druid also gain an ability to rupture all the vines on the track.
 
Additionally, the Druid passively generates more [[Cash]] and [[Life]] at the end of the round. The Vine Crush [[Activated Ability|ability]] grabs and crushes even more Bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage.<section end="lede" />


==Mechanics==
==Mechanics==
===Vine zone===
===Thorn zone===
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.
<!--"Thorn zone" might help differentiate this attack from the other vine attack-->


The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines: <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together.
Bloons inside the thorn zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is {{BTD6 dt|Sharp}}, or {{BTD6 dt|Normal}} with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines instantly appear on parts of the track that are currently within the Druid's targeting range, and the radius covered begins growing at a fixed rate of 3 units every second. If this Druid is moved by any means, the track coverage instantly shifts correspondingly upon arriving, including the special layers of thorns, behaving as if the Druid had always been in the new location.
 
The thorn zone consists of three different layers of vines that stack on top of each other, each dealing separate instances of damage to Bloons that are on overlapping layers. The closest parts of the track to the Druid can grow all three thorn layers, dealing the most total damage per second (especially to Ceramics and MOABs); slightly further parts of the track only grow the bottom two layers, and all other areas only grow the base layer of thorns. <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together.


second editor : I found about this after testing for like 6 hours....
second editor : I found about this after testing for like 6 hours....
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* '''Inner zone''' - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems.
* '''Base layer''' - Grows at all ranges. Deals 2 damage, and +8 damage to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]]. If this is the only layer present on a portion of track, vine stems appear brown with small green spikes.
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively.
* '''Middle layer''' - Grows within 100 units of the Druid. Deals 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total). If this is the highest layer present, vine stems are yellowish with slightly larger aqua spikes.
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.
* '''Top layer''' - Grows within 50 units. Deals 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total). If this layer is present, vines have green stems and thick blue thorns.
 
Each layer of thorns deals its damage ticks separately and independently from the other layers, starting as soon as a given Bloon travels onto the respective layer. This means the inner zones of thorns can benefit multiple times from flat damage increases like the [[Glue Strike (BTD6)|Glue Strike]] ability, and that damage instances from the different layers may or may not occur at the same time.


Bloons might not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently. If a Bloon is passing over an intersection or touching multiple lanes, such as on the overlapping lanes in the middle portion of [[Sanctuary]], it will not take extra instances of damage. Bloons do not take damage based on which vine zone(s) they are visually touching, but rather which zone their center is located above. This means that a [[Ceramic Bloon (BTD6)|Ceramic]] and a [[BAD (BTD6)|BAD]] will be eligible to take inner zone damage for the same portion of the track despite their size difference, unlike how most other track hazards work.
Bloons do not take damage based on which thorn layer(s) they are touching, but rather which zone their center is located above, on their location along the lane they are following. This means that although thorns may appear more dense on maps like [[Last Resort]] or [[Three Mines 'Round]] where lanes overlap or Bloons cover the same ground multiple times, thorns will not deal more damage per second in those cases. Also, a Ceramic and a [[BAD (BTD6)|BAD]] will be eligible to take damage from all three thorn layers for the same portion of the track despite their size difference, unlike how most other track hazards work.


In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage.
In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own thorn zones, and they can layer on top of each other to stack their damage.


===End-of-round cash===
===End-of-round cash===
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===Vine rupture ability===
===Vine rupture ability===
[[File:BTD6 mk VineRuptureIcon.png|right|100px]]
[[File:BTD6 DruidMonkey VineRuptureUpgradeIconAA.png|right|70px]]
Only available with the {{BTD6 mk|Vine Rupture}} MK active.
Only available with the {{BTD6 mk|Vine Rupture}} MK active.


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==Strategy==
==Strategy==
{{Outdated|New ability and passive cash generatiom}}
{{BTD6 last updated|56.3|section=y}}
{{BTD6 last updated|52.2|section=y}}
Spirit of the Forest has good enough cleanup power on single lane maps or multiple lane maps that have overlapping areas, and a well-timed Vine Crush ability provides incredible burst damage. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming, and the upgrade has lost consistency on multiple lane maps that lack overlaps. As such, Spirit of the Forest is considered to be overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.


1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks.
1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks.