Flash Bomb (BTD6): Difference between revisions

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'''Flash Bomb''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Each of its shuriken gain +4 [[Stunned damage]] and +2 pierce, and every 4th shuriken attack is replaced with a flash bomb attack. Flash bombs explode on impact, with 40 blast radius, dealing 3 [[damage]], with 30 [[pierce]], and stunning the outer layer<!--stuns one layer--> of non-[[MOAB-Class Bloon|MOAB-Class Bloons]] for 1.3 seconds. Flash bombs can damage every Bloon type. With the 0-1-3 crosspath, the flash bomb gains a 30% chance (32.5% chance with {{BTD6 mk|Diversion Tactics}}) to distract Bloons. With the 0-2-3 crosspath, the flash bomb additionally decamos bloons.
'''Flash Bomb''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Each of its shuriken gain +4 [[Stunned damage]] and +2 pierce, and every 4th shuriken attack is replaced with a flash bomb attack. Flash bombs explode on impact, with 40 blast radius, dealing 3 {{BTD6 dt|Normal}} [[damage]] (popping any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s), with 30 [[pierce]], and stunning the outer layer<!--stuns one layer--> of non-[[MOAB-Class Bloon|MOAB-Class Bloons]] for 1.3 seconds. With the 0-1-3 crosspath, the flash bomb gains a 30% chance (32.5% chance with {{BTD6 mk|Diversion Tactics}}) to distract Bloons. With the 0-2-3 crosspath, the flash bomb additionally decamos bloons.<section end="lede" />


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|56.3|section=y}}
Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies as a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].
Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with [[Ninja Discipline (BTD6)|Ninja Discipline]]. As a standalone tower, Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies as a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].


Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shuriken before the stun wears off instead of two, thus better taking advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. Similarly, 0-1-3 is outclassed by other [[blowback]] options such as [[Downdraft (BTD6)|Downdraft]] or [[Druid of the Storm (BTD6)|Druid of the Storm]].
Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the unbuffed Ninja Monkey to hit Bloons with three shuriken before the stun wears off instead of two, thus better taking advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. Similarly, 0-1-3 is outclassed by other [[blowback]] options such as [[Downdraft (BTD6)|Downdraft]] or [[Druid of the Storm (BTD6)|Druid of the Storm]].


==Update history==
==Update history==