Extra Shot Bloon (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: more face value info, I need someone deeper to test the Bloon out to confirm the viability thing |
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*Extra Shot Bloon costs 2 more and has 55 less damage, but only 5 less effective health than [[Yellow Bloon (BCS)|Yellow Bloon]], in exchange granting a temporary shot to a Monkey. This is helpful for offering your defenses more potential damage, especially with a high-damage Monkey such as [[Night Vision Sniper]], [[Crippling Sniper]], [[Fireball Wizard]] or a buffed [[Frag Bomb Shooter]]. | *Extra Shot Bloon costs 2 more and has 55 less damage, but only 5 less effective health than [[Yellow Bloon (BCS)|Yellow Bloon]], in exchange granting a temporary shot to a Monkey. This is helpful for offering your defenses more potential damage, especially with a high-damage Monkey such as [[Night Vision Sniper]], [[Crippling Sniper]], [[Fireball Wizard]] or a buffed [[Frag Bomb Shooter]]. | ||
*Although the ammo is temporary, the double immediate burst of two Temporary Ammo attacks from strong Monkeys can be very impactful on defense and allow the user to defend much better. | *Although the ammo is temporary, the double immediate burst of two Temporary Ammo attacks from strong Monkeys can be very impactful on defense and allow the user to defend much better. | ||
*Extra Shot Bloon’s cost makes it good for building Bloontonium on heroes like [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], [[Zee Jay (BCS)|Zee Jay]], [[Gwendolin (BCS)|Gwendolin]], and [[Ezili (BCS)|Ezili]], all who have powerful abilities they can access by using Extra Shot Bloon on defense. | *Extra Shot Bloon’s cost makes it good for building Bloontonium on heroes like [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], [[Zee Jay (BCS)|Zee Jay]], [[Gwendolin (BCS)|Gwendolin]], and [[Ezili (BCS)|Ezili]], all who have powerful abilities they can access by using Extra Shot Bloon on defense. This makes the Extra Shot Bloon good for Tempo decks. | ||
**Zee Jay appreciates from the capability to enhance his abilities by providing Rad Token generation, greater Rad Enhancements value by supplying Bloontonium and more shots onto a buffed Monkey, and two Extra Shot Bloons giving enough Bloontonium to afford Rad Bloon. | |||
**Each Extra Shot Bloon gives enough Bloontonium to afford another Ezili Totem ability. | |||
*This Bloon’s ammo gain effect has synergy with Monkeys that have [[On Attack]] effects. With [[Shell Shock Mortar]], as an example, you can deal 180 burst damage and stun up to 3 Bloons in one turn. | *This Bloon’s ammo gain effect has synergy with Monkeys that have [[On Attack]] effects. With [[Shell Shock Mortar]], as an example, you can deal 180 burst damage and stun up to 3 Bloons in one turn. | ||
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==Development== | ==Development== | ||
Extra Shot Bloon was buffed to make it more viable as a support Bloon, such as for [[Zee Jay (BCS)|Zee Jay]], [[Ezili (BCS)|Ezili]] (especially the 5 Bloontonium for Totems), [[Striker Jones (BCS)|Striker Jones]], and other Heroes that want extra Bloontonium hybridized with general support.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The cost nerf makes | Extra Shot Bloon was buffed to make it more viable as a support Bloon, such as for [[Zee Jay (BCS)|Zee Jay]], [[Ezili (BCS)|Ezili]] (especially the 5 Bloontonium for Totems), [[Striker Jones (BCS)|Striker Jones]], and other Heroes that want extra Bloontonium hybridized with general support.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The cost nerf makes the Bloon less effective in more aggressive decks, and instead focusing on Tempo.<ref name="odysseyTOS-6.4" /> | ||
==Gallery== | ==Gallery== | ||