Update history:Bloons TD Battles 2/Version 1.3: Difference between revisions

Qwertyxp2000 (talk | contribs)
made it, but don't rely on a Qwertyxp2000 to do everything
 
Qwertyxp2000 (talk | contribs)
 
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===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=1.3|tower=Boomerang Monkey
{{BTDB2 tower changes|version=1.3|tower=Boomerang Monkey
|changes 1 tiers=5XX|changes 2=*{{buff|name=Main glaive|Damage increased|1|8}}
|changes 1 tiers=5XX|changes 1=*{{buff|name=Main glaive|Damage increased|1|8}}
**Also affects 5-0-2: 2 → 9
**Also affects 5-0-2: 2 → 9
}}
}}
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===[[Tack Shooter (Battles 2)|Tack Shooter]]===
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{research|Verify if it's actually 0.5355s -> 0.4725s, or if it's just a big rounding difference by NK (2 sf is written by NK's patch notes)}}
{{BTDB2 tower changes|version=1.3|tower=Tack Shooter
|changes 1 tiers=4XX=|changes 1=*{{rate change|0.53|0.47}}
}}


===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=1.3|tower=Glue Gunner
|changes 1 tiers=2xx=|changes 1=*{{buff|name=DoT|Tick cooldown reduced|2.3s|2s}}
|changes 2 tiers=3xx=|changes 2=*{{buff|name=DoT|Now does +1 damage per tick}}
}}


===[[Monkey Sub (Battles 2)|Monkey Sub]]===
===[[Monkey Sub (Battles 2)|Monkey Sub]]===


===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=1.3|tower=Monkey Buccaneer
|path 3 tier 4 cost before=6000|path 3 tier 4 cost after=5400
}}


===[[Monkey Ace (Battles 2)|Monkey Ace]]===
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=1.3|tower=Monkey Ace
|path 2 tier 5 cost before=35000|path 2 tier 5 cost after=30000
}}


===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
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===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=1.3|tower=Banana Farm
|base cost before=1100|base cost after=1050
}}


===[[Spike Factory (Battles 2)|Spike Factory]]===
===[[Spike Factory (Battles 2)|Spike Factory]]===
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===[[Quincy (Battles 2)|Quincy]]===
===[[Quincy (Battles 2)|Quincy]]===
{{research|Verify the pierce inheritances for higher levels (they did increase too?)}}
{{research|Verify the pierce inheritances for higher levels (they did increase too? current section only assumes face value of the stat changes and not verified by reading off old code)}}
{{BTDB2 hero changes|version=1.3|hero=Quincy
{{BTDB2 hero changes|version=1.3|hero=Quincy
|changes 1 levels=2-?|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 1 levels=2-8|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 2 levels=9-11|changes 2=*{{buff|name=Arrow|Pierce increased|7|8}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 3 levels=12-18|changes 3=*{{buff|name=Arrow|Pierce increased|8|9}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 4 levels=19+|changes 4=*{{buff|name=Arrow|Pierce increased|10|11}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
}}
}}


===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{research|Verify the pierce inheritances for higher levels (they did increase too?)}}
{{research|Verify the pierce inheritances for higher levels (they did increase too? current section only assumes face value of the stat changes and not verified by reading off old code)}}
{{BTDB2 hero changes|version=1.3|hero=Cyber Quincy
{{BTDB2 hero changes|version=1.3|hero=Cyber Quincy
|changes 1 levels=2-?|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 1 levels=2-8|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 2 levels=9-11|changes 2=*{{buff|name=Arrow|Pierce increased|7|8}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 3 levels=12-18|changes 3=*{{buff|name=Arrow|Pierce increased|8|9}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
|changes 4 levels=19+|changes 4=*{{buff|name=Arrow|Pierce increased|10|11}}<!--"main attack", well the lvl7+ explosion is part of a main attack too-->
}}
}}


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===[[Benjamin (Battles 2)|Benjamin]]===
===[[Benjamin (Battles 2)|Benjamin]]===
{{BTDB2 hero changes|version=1.3|hero=Benjamin
|changes 1 levels=3-12|changes 1=*{{nerf|name=Biohack|Ability cooldown increased|30s|45s}}
|changes 2 levels=13+|changes 2=*{{nerf|name=Biohack|Ability cooldown increased|30s|35s}}
}}


===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{research|Verify the Duration changes and ensure they are consistent with modern versions of the game, and Level 19 ability duration for Good Vibes might be false}}
{{BTDB2 hero changes|version=1.3|hero=DJ Benjammin'
|changes 1 levels=3-12|changes 1=*{{nerf|name=Good Vibes|Ability cooldown increased|30s|45s}}
*{{nerf|name=Good Vibes|Ability duration decreased|8s|6s}}
|changes 2 levels=13+|changes 2=*{{nerf|name=Good Vibes|Ability cooldown increased|30s|35s}}
|changes 3 levels=13-18|changes 3=*{{nerf|name=Good Vibes|Ability duration decreased|11s|8s}}
|changes 4 levels=19+|changes 4=*{{nerf|name=Good Vibes|Ability duration decreased|11s|9s}}
|changes 5 levels=10+|changes 5=*{{nerf|name=Beatdown|Maximum targets decreased|∞|10}}
}}


==Bug Fixes==
==Bug Fixes==