Update history:Bloons TD Battles 2/Version 1.3: Difference between revisions
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===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ||
{{BTDB2 tower changes|version=1.3|tower=Boomerang Monkey | {{BTDB2 tower changes|version=1.3|tower=Boomerang Monkey | ||
|changes 1 tiers=5XX|changes | |changes 1 tiers=5XX|changes 1=*{{buff|name=Main glaive|Damage increased|1|8}} | ||
**Also affects 5-0-2: 2 → 9 | **Also affects 5-0-2: 2 → 9 | ||
}} | }} | ||
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===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ||
{{research|Verify if it's actually 0.5355s -> 0.4725s, or if it's just a big rounding difference by NK (2 sf is written by NK's patch notes)}} | |||
{{BTDB2 tower changes|version=1.3|tower=Tack Shooter | |||
|changes 1 tiers=4XX=|changes 1=*{{rate change|0.53|0.47}} | |||
}} | |||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ||
{{BTDB2 tower changes|version=1.3|tower=Glue Gunner | |||
|changes 1 tiers=2xx=|changes 1=*{{buff|name=DoT|Tick cooldown reduced|2.3s|2s}} | |||
|changes 2 tiers=3xx=|changes 2=*{{buff|name=DoT|Now does +1 damage per tick}} | |||
}} | |||
===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes|version=1.3|tower=Monkey Buccaneer | |||
|path 3 tier 4 cost before=6000|path 3 tier 4 cost after=5400 | |||
}} | |||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ||
{{BTDB2 tower changes|version=1.3|tower=Monkey Ace | |||
|path 2 tier 5 cost before=35000|path 2 tier 5 cost after=30000 | |||
}} | |||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
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===[[Banana Farm (Battles 2)|Banana Farm]]=== | ===[[Banana Farm (Battles 2)|Banana Farm]]=== | ||
{{BTDB2 tower changes|version=1.3|tower=Banana Farm | |||
|base cost before=1100|base cost after=1050 | |||
}} | |||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | ===[[Spike Factory (Battles 2)|Spike Factory]]=== | ||
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===[[Quincy (Battles 2)|Quincy]]=== | ===[[Quincy (Battles 2)|Quincy]]=== | ||
{{research|Verify the pierce inheritances for higher levels (they did increase too?)}} | {{research|Verify the pierce inheritances for higher levels (they did increase too? current section only assumes face value of the stat changes and not verified by reading off old code)}} | ||
{{BTDB2 hero changes|version=1.3|hero=Quincy | {{BTDB2 hero changes|version=1.3|hero=Quincy | ||
|changes 1 levels=2- | |changes 1 levels=2-8|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | ||
|changes 2 levels=9-11|changes 2=*{{buff|name=Arrow|Pierce increased|7|8}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
|changes 3 levels=12-18|changes 3=*{{buff|name=Arrow|Pierce increased|8|9}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
|changes 4 levels=19+|changes 4=*{{buff|name=Arrow|Pierce increased|10|11}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
}} | }} | ||
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ||
{{research|Verify the pierce inheritances for higher levels (they did increase too?)}} | {{research|Verify the pierce inheritances for higher levels (they did increase too? current section only assumes face value of the stat changes and not verified by reading off old code)}} | ||
{{BTDB2 hero changes|version=1.3|hero=Cyber Quincy | {{BTDB2 hero changes|version=1.3|hero=Cyber Quincy | ||
|changes 1 levels=2- | |changes 1 levels=2-8|changes 1=*{{buff|name=Arrow|Pierce increased|5|6}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | ||
|changes 2 levels=9-11|changes 2=*{{buff|name=Arrow|Pierce increased|7|8}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
|changes 3 levels=12-18|changes 3=*{{buff|name=Arrow|Pierce increased|8|9}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
|changes 4 levels=19+|changes 4=*{{buff|name=Arrow|Pierce increased|10|11}}<!--"main attack", well the lvl7+ explosion is part of a main attack too--> | |||
}} | }} | ||
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===[[Benjamin (Battles 2)|Benjamin]]=== | ===[[Benjamin (Battles 2)|Benjamin]]=== | ||
{{BTDB2 hero changes|version=1.3|hero=Benjamin | |||
|changes 1 levels=3-12|changes 1=*{{nerf|name=Biohack|Ability cooldown increased|30s|45s}} | |||
|changes 2 levels=13+|changes 2=*{{nerf|name=Biohack|Ability cooldown increased|30s|35s}} | |||
}} | |||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']] | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{research|Verify the Duration changes and ensure they are consistent with modern versions of the game, and Level 19 ability duration for Good Vibes might be false}} | |||
{{BTDB2 hero changes|version=1.3|hero=DJ Benjammin' | |||
|changes 1 levels=3-12|changes 1=*{{nerf|name=Good Vibes|Ability cooldown increased|30s|45s}} | |||
*{{nerf|name=Good Vibes|Ability duration decreased|8s|6s}} | |||
|changes 2 levels=13+|changes 2=*{{nerf|name=Good Vibes|Ability cooldown increased|30s|35s}} | |||
|changes 3 levels=13-18|changes 3=*{{nerf|name=Good Vibes|Ability duration decreased|11s|8s}} | |||
|changes 4 levels=19+|changes 4=*{{nerf|name=Good Vibes|Ability duration decreased|11s|9s}} | |||
|changes 5 levels=10+|changes 5=*{{nerf|name=Beatdown|Maximum targets decreased|∞|10}} | |||
}} | |||
==Bug Fixes== | ==Bug Fixes== | ||