Thunder's Decree: Difference between revisions
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'''Thunder's Decree''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade | '''Thunder's Decree''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade doubles the Lightning Combo stun duration on [[MOAB (BTD6)|MOABs]], [[DDT (BTD6)|DDTs]] (2 seconds) and [[BFB (BTD6)|BFBs]] (1 second), and grants the capability to stun [[ZOMG (BTD6)|ZOMG]]s for 0.5 seconds. It also doubles the distance-based [[pierce]] bonus for the arrow explosion (+1 pierce per 10 units of distance traveled) and unlocks the Thunder Charge [[Activated Ability|ability]]. | ||
When the Thunder's Decree ability | When the Thunder's Decree activates its ability, towers within its range have their projectile speed increased by 200 units/s (equivalent to a [[Mermonkey (BTD6)|Mermonkey]] trident's speed), can pop [[Freeze|Frozen]] bloons, and their projectiles can ricochet twice to the closest Bloon. The ricochet occurs 0.05 seconds after the projectile hits a target, and targets Bloons up to 100 units away that have not already been hit. Projectiles that already ricochet gain 2 extra bounces. If the Skywarden's range changes mid-ability, towers can gain or lose the effect. This ability has a 15 second duration and a 45 second cooldown.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
{{ | {{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|attackThroughWalls=true|projectiles={{BTD6 projectile|name=Arrow|count=1|maxPierce=1|pierce=1|ignoreBlockers=true|filterInvisible=true|radius=2}}{{BTD6 projectile|count=1|pierce=4|maxPierce=-1|filterInvisible=true|name=Explosion|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72|lifespan=0.05|radius=8|damageModifierForLead=3|damageModifierForMoabs=3|damageModifierForCeramic=3}}|buffs={{BTD6 buff|pierceAdditive=1|projectileRadius=+1|name=Explosion buff per 10 units of distance}}{{BTD6 projectile|name=Lightning Combo - Projectile attraction|radius=30|lifespan=2}}{{BTD6 attack|name=Lightning Combo - Chain Lightning|range=24|targetTypes=Last|projectiles={{BTD6 projectile|count=1|maxPierce=-1|pierce=4|ignoreBlockers=true|filterInvisible=true|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72}}}}{{BTD6 effect|damageModifier=10|multiplier=0|lifespanForDdt=2|lifespanForMoab=2|lifespanForBfb=1|lifespanForZomg=0.5|lifespan=3|name=Ligthning Combo - Stun and extra damage}}}}|buffs={{BTD6 buff|ratePercentagePerStack=0.05|maxStackSize=20|lifespan=2|appliesToOwningTower=true}}|targetTypeTargetSelectedPoint=y|abilities={{BTD6 ability|cooldown=45|buffs={{BTD6 buff|range=48|projectileSpeedAdditive=200|appliesToOwningTower=true|lifespan=15|projectiles={{BTD6 projectile|name=Projectile ricochet|bounceTargeting=Close|bounceDistance=100}}|immunitiesGranted=Frozen}}}}}}Notes: | ||
* Due a bug, stacks 11 and beyond do not have any effect on the attack speed. | |||
==Costs and sell values== | ==Costs and sell values== | ||
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{{strategy needed|section=y}} | {{strategy needed|section=y}} | ||
{{BTD6 last updated|56.3|section=y}} | {{BTD6 last updated|56.3|section=y}} | ||
Thunder's Decree is surprisingly cheap to build for how | Thunder's Decree is surprisingly cheap to build for how effectively it can stun [[MOAB-Class Bloon]]s including ZOMGs, as well as its high potential grouped damage when combined with {{BTD6 dt|Sharp}} or {{BTD6 dt|Shatter}} projectile spam from towers like 3-1-0 [[Destroyer (BTD6)|Destroyer]]s, although both of these Lightning Combo effects can be unreliable versus dense groups as the mark can only be added to one Bloon per attack (which is not necessarily the intended target), and the Skywarden has low pierce. The Thunder Charge ability excels at improving synergies with already high pierce projectiles and limiting the downside of [[Freeze|Frozen]] immunities. | ||
Like [[Galvanic Conduit]], hitting a MOAB- | Like [[Galvanic Conduit]], hitting a MOAB-Class Bloon multiple times creates powerful stalling against single targets. The slower movement speed of most blimps makes this easy for one Thunder's Decree to pull off, but multiple of them compound this. The low price means Galvanic Conduit(s) can be placed early to help deal with the early game MOABs while still maintaining relevance all the way into lategame, and upgrading to one or a few Thunder's Decrees lets them help with ZOMGs later in the game. Buying another T3 may be preferred over upgrading to T4 unless wanting more ability uptime. | ||
The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. | The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles that do not often use their full pierce, such as the [[Arctic Knight]], will benefit the most from the ricochet effect. Without buffs to [[Activated Abilities (BTD6)|ability]] cooldowns, three Thunder's Decree Skywardens can maintain 100% uptime on Thunder Charge when timed well. | ||
Crosspaths are beneficial to the main attack, with path 1 | Crosspaths are beneficial to the main attack, with path 1 upgrades useful when range or Camo is a concern or wanting to buff other towers' range, but for groups of Bloons [[Shatterpoint]] is preferred for the extra pierce, only adding [[Icebore]] with freezing synergies. [[Zephyr Sense]] with the toggle turned on will also maximize its buffing range at the cost of less attack speed, which improves the ability's coverage but can diminish stun and lightning support if the attack range is not needed. | ||
==Update history== | ==Update history== | ||