Energizer (Battles 2): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed|There's a lot of stuff you can do with the energizer. Like, defense, Hero XP, and also water buff shenanigans with Ice}} | {{Strategy needed|There's a lot of stuff you can do with the energizer. Like, defense, Hero XP, and also water buff shenanigans with Ice}} | ||
Energizer is a versatile support in late-game for a lot of Sub strategies. The biggest benefactory is its Hero XP boosts and ability cooldown reductions, especially for water towers. Energizer has self-sufficient Ceramic damage, including versus Super Ceramics. | Energizer is a versatile support in late-game for a lot of Sub strategies. The biggest benefactory is its Hero XP boosts and ability cooldown reductions, especially for water towers. Energizer has self-sufficient Ceramic damage, including versus Super Ceramics, making it a cheap and reliable way to nullify Tight Ceramic rushes and the Ceramic innards of other Tight rushes. | ||
Energizer's Ice synergy is also incredibly powerful with [[ice platform]]s. In particular, placing in [[Monkey-Nomics (Battles 2)|Monkey-Nomics]] accelerates farming significantly if this combo can be achieved soon enough. | Energizer's Ice synergy is also incredibly powerful with [[ice platform]]s. In particular, placing in [[Monkey-Nomics (Battles 2)|Monkey-Nomics]] accelerates farming significantly if this combo can be achieved soon enough. A similar thing can be done with [[Supply Drop (Battles 2)|Supply Drop]] Snipers. | ||
==Update history== | ==Update history== | ||