Comanche Defense (BTD6): Difference between revisions

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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.


This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2, enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 2 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.<section end="lede" />
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. The missile granted by [[MOAB Shove (BTD6)|MOAB Shove]] is enhanced, increasing its damage from 2 to 3, increasing the missle's [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.<section end="lede" />


== Mechanics ==
== Mechanics ==
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Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.
Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.


Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased. Darts cannot damage [[Lead Bloon (BTD6)|Lead Bloons]].
Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 {{BTD6 dt|Sharp}}-type damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased.


Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]].
Mini-Comanche rockets deal 4 {{BTD6 dt|Explosion}}-type damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds.


Mini Comanches also have 25 units more movement speed from the main helicopter.
Mini Comanches also have 25 units more movement speed from the main helicopter.