Comanche Defense (BTD6): Difference between revisions

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Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.
Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.


Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased. Darts cannot damage [[Lead Bloon (BTD6)|Lead Bloons]].
Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 {{BTD6 dt|Sharp}}-type damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased.


Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]].
Mini-Comanche rockets deal 4 {{BTD6 dt|Explosion}}-type damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds.


Mini Comanches also have 25 units more movement speed from the main helicopter.
Mini Comanches also have 25 units more movement speed from the main helicopter.