Blooncyclopedia:Sandbox: Difference between revisions

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(*^^*){{#invoke:BTD6 stats/new|base stats and crosspaths from model|Skywarden|2|2}}
(*^^*){{#invoke:BTD6 stats/new|base stats and crosspaths from model|Skywarden|2|2}}


Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without Village, which is impossible in the multiplatform version even with [[Monkey Village (BMC)|Monkey Village]]. Overall, for Flash strategy, use Spike Factory alongside errrr...
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{{incomplete|Possibly not all of the stuff about Energy}}
{{lede image|BB energy.png|Energy icon}}
'''Energy''' was a currency in ''[[Bloons Blitz]]''. It was required to start a new run, costing {{BB energy|5}}. The player passively gained Energy at a rate of {{BB energy|2}} every 10 minutes,<!-- yes, it was specifically 2 every 10 minutes, not 1 every 5 minutes --> but would stop if the player had at least {{BB energy|30}} saved up. The player could also obtain Energy through the following means:
*Completing a level on Normal mode for the first time rewarded {{BB energy|5}}.
*[[Blitz Box]]es had a chance to contain Energy tokens worth either {{BB energy|5}} or {{BB energy|15}}.
*The [[shop (Bloons Blitz)|shop]] allowed the player to get Energy by watching ads or through in-app purchases.
 
In {{BB version|0.9.4}}, Energy was removed and replaced with [[Life (Bloons Blitz)|Lives]]. Unlike Energy, the player only loses Lives if they lose a run.
 
==Gallery==
<gallery>
BB shop item pack energy.png|Energy pack icon
BB shop item free energy.png|Free Energy icon
BB token icon energy small.png|Token icon ({{BB energy|5}})
BB token icon energy large.png|Token icon ({{BB energy|15}})
</gallery>
 
==Navigation==
{{BB nav}}
 
{{incomplete|Possibly not all of the stuff about Lives (also try to find a way to discuss Revive Tokens)}}
{{lede image|BB lives.png|Lives icon}}
'''Lives''' is a currency in ''[[Bloons Blitz]]''. It replaced [[Energy (Bloons Blitz)|Energy]] in {{BB version|0.9.4}}. Losing or quitting a game costs lives. At zero lives, the player cannot play another stage until at least one life is regenerated. Lives regenerate at a rate of 1 every hour (or something), maxing out at 5.
 
==Gallery==
<gallery>
BB currency lives.png|Currency icon
BB token icon revive.png|Token icon (small version)
</gallery>
 
{{BB nav}}