User:Qwertyxp2000/Monkey Teams (BMC): Difference between revisions

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*[[Ice Monkey (BMC)|Ice Monkey]] and [[Glue Gunner (BMC)|Glue Gunner]] (no direct MOAB-class damage)
*[[Ice Monkey (BMC)|Ice Monkey]] and [[Glue Gunner (BMC)|Glue Gunner]] (no direct MOAB-class damage)


Prioritize capturing terrains in advance in case Bloon Beacon picks a tile that other Monkey Teams cannot do. The following terrains should be completely for in regards to loadouts that won't at all work due to tower restrictions alone:
Prioritize capturing terrains in advance in case Bloon Beacon picks a tile that other Monkey Teams cannot do. The following terrains should be completely disregarded for in regards to loadouts that won't at all work due to tower restrictions alone:
*[[Snow Terrain]]: Dartling-Chipper, Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super, Dart-Engineer-Chipper, Engineer-Super
*[[Snow Terrain]]: Dartling-Chipper, Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super, Dart-Engineer-Chipper, Engineer-Super
*[[Hills Terrain]]: Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super
*[[Hills Terrain]]: Dart-Sniper, Dart-Spike-Sub, Dart-Bomb, Dart-Super
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*[[River Terrain]]: Ninja-Bomb
*[[River Terrain]]: Ninja-Bomb
*[[Lake Terrain]]: Ninja-Bomb
*[[Lake Terrain]]: Ninja-Bomb
*[[Jungle Terrain]]: Ice-Apprentice-Super


The following tracks on specific terrains should be avoided for Monkey Teams, which are, while possible for a few loadouts, too difficult for most loadouts:
The following tracks on specific terrains should be avoided for Monkey Teams, which are, while possible for a few loadouts, too difficult for most loadouts: