Frozen Verdict: Difference between revisions
Qwertyxp2000 (talk | contribs) kinda used this one, this kicks ass when paired with icicles and snowstorm but sucks elsewhere |
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'''Frozen Verdict''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows from 1 to 2, their bonus damage to frozen Bloons from +1 to +4, and both the regular and bonus damage of the Ice combo shrapnel from 3 to 6. The combo can now slow MOAB-Class Bloons by 10%, and the area effect by another 5%. Also, the shrapnel can now freeze MOABs. | '''Frozen Verdict''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows from 1 to 2, their bonus damage to frozen Bloons from +1 to +4, and both the regular and bonus damage of the Ice combo shrapnel from 3 to 6. The combo can now slow MOAB-Class Bloons by 10%, and the area effect by another 5%. Also, the shrapnel can now freeze MOABs. | ||
Whenever an arrow pops a frozen Bloon, it leaves behind an icesplosive remain that lasts anywhere from 2 to 4 seconds. It slows up to 6 Bloons, including MOABs by 50% for 3 seconds. When the remain expires, it does a 3 pierce explosion, dealing 3 {{BTD6 dt|12}} damage and freezes 6 non-MOAB layers for | Whenever an arrow pops a frozen Bloon, it leaves behind an icesplosive remain that lasts anywhere from 2 to 4 seconds. It slows up to 6 Bloons, including MOABs by 50% for 3 seconds. When the remain expires, it does a 3 pierce explosion, dealing 3 {{BTD6 dt|12}} damage and freezes 6 non-MOAB layers for 1 second.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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{{strategy needed|section=y|More ways to optimize Ferdict vs Coldchain, especially in ice strategies}} | {{strategy needed|section=y|More ways to optimize Ferdict vs Coldchain, especially in ice strategies}} | ||
{{BTD6 last updated|56.3|section=y}} | {{BTD6 last updated|56.3|section=y}} | ||
Frozen Verdict excels with a freeze-focused setup, such as with [[Icicles (BTD6)|Icicles]] and [[Snowstorm (BTD6)|Snowstorm]], in order to proc the [[Icebore]] and [[Coldchain]] effects, as well as generate collateral damage and support from the icesplosive remains. Otherwise, Frozen Verdict struggles to see value at all, as it alone will not be reliable against groups without [[Frozen Bloon]]s. | Frozen Verdict excels with a freeze-focused setup, such as with [[Icicles (BTD6)|Icicles]] and [[Snowstorm (BTD6)|Snowstorm]], in order to proc the [[Icebore]] and [[Coldchain]] effects, as well as generate collateral damage and support from the icesplosive remains. Otherwise, Frozen Verdict struggles to see value at all, as it alone will not be reliable against groups without [[Frozen Bloon]]s. But at the same time, Frozen Verdict must consistently do the final pops and carry the defense, or else other towers will "steal" its pops and ruin its chained defensive potential, making it awkward to use in practice without a dedicated Frozen Verdict strategy. | ||
Generally, the crosspath preference varies but path 2's [[Thundering Arc]] can be better with its pierce buff and focused shots against groups, though path 1 is still useful so it can reach more regions. | Generally, the crosspath preference varies but path 2's [[Thundering Arc]] can be better with its pierce buff and focused shots against groups, though path 1 is still useful so it can reach more regions. | ||