Coldchain: Difference between revisions

Qwertyxp2000 (talk | contribs)
people saying coldchain sucks early-game which is true, but I think this one is useful when used correctly with cleanups, just don't rely on it as the primary defense unless you use ices
Qwertyxp2000 (talk | contribs)
→Strategy: the sharding is no longer broken but it's still "good" because of how it's working well for coldness and stuff
 
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==Strategy==
==Strategy==
{{outdated|v56.2 nerf to shard frequency might make it no longer "broken"}}
{{BTD6 last updated|56.3|section=y}}
{{BTD6 last updated|56.0|section=y}}
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. With this setup, it only struggles at single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]].
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. All it struggles is single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]].


Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with bloon cleanup. Bloons affected by the Ice Combo don't consume pierce, making ceramic rushes easier to handle. However, Coldchain struggles in the early-game and must be combined with otherwise self-sufficient defenses to make the cleanup assistance work.
Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with Bloon cleanup. Bloons affected by the Ice Combo essentially<!--pierce penalties exist, like druidstorm--> consume no pierce, making Ceramic rushes easier to handle. However, Coldchain struggles in the early-game and must be combined with otherwise self-sufficient defenses to make the cleanup assistance work.


1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-1-3 can be used to improve its attack speed rates, making it useful when the extra range is not needed. 0-2-3 is not very consistent due to shots no longer firing full piercing projectiles.
1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-2-3 loses full piercing projectiles in exchange for blasts, which makes it less consistent at straight directions, but allows it to ignore obstacles and gain pierce from attacking further away.


==Update history==
==Update history==