Lake Terrain: Difference between revisions

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→Strategy: dunno why the multiplat video guy uses pirates even though planterror says pirates sucks, but maybe it's lag issues
→Strategy: microing spike storm is not useful, the cooldown comes back very quickly even with MK you're just wasting money
 
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==Tracks==
==Tracks==
{{BMC name disclaimer}}
{{BMC name disclaimer}}
Maps of this terrain type are decorated with grass, flowers, and trees on land, and lily pads and rocks on the water. The paths that go through the latter usually use these decorations to mark the path. These maps feature large quantities of water. Some of the tracks of this terrain type are coastal, where others take place on small islands.
Maps of this terrain type are decorated with grass, flowers, and trees on land, and lily pads and rocks on the water. The paths that go through the latter usually use these decorations to mark the path. These maps feature large quantities of water. Some of the tracks of this terrain type are coastal, where others take place on small islands. Of the coastal tracks, some of them feature peninsulas.


===Loop Knot===
===Loop Knot===
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Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without [[Monkey Village (BMC)|Monkey Village]], which is impossible in the multiplatform version even with Village. Overall, for Flash strategy, use Spike Factory alongside the Mortar, [[Destroyer (BMC)|Destroyer]] at the left side (not the right, otherwise it whiffs to faster Bloons), and [[Ice Shards (BMC)|Ice Shards]].
Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without [[Monkey Village (BMC)|Monkey Village]], which is impossible in the multiplatform version even with Village. Overall, for Flash strategy, use Spike Factory alongside the Mortar, [[Destroyer (BMC)|Destroyer]] at the left side (not the right, otherwise it whiffs to faster Bloons), and [[Ice Shards (BMC)|Ice Shards]].


Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple Of The Monkey God (BMC)|Temple]] spots (with full MK, only 4 max in the Flash version and 3 in the multiplatform version, and 5 without MK) and less quality sacrifices. Water spots are usually not a problem, but it is important to maximize water space. Farming is limited to a few BRF spots (with one [[Monkey Bank (BMC)|Monkey Bank]] or [[Banana Investments Advisory (BMC)|Banana Investments Advisory]] for the Rank 5+ Farm MK) plus an [[Energy Beacon (BMC)|Energy Beacon]] + [[Supply Drop (BMC)|Supply Drop]] setup.
Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple Of The Monkey God (BMC)|Temple]] spots (with full MK, only 4 max in the Flash version and 3 in the multiplatform version, and 5 without MK) and less quality sacrifices. Water spots are usually not a problem, but it is important to centralize water space around support towers like Villages. Farming is limited to a few BRF spots (with one [[Monkey Bank (BMC)|Monkey Bank]] or [[Banana Investments Advisory (BMC)|Banana Investments Advisory]] for the Rank 5+ Farm MK) plus an [[Energy Beacon (BMC)|Energy Beacon]] + [[Supply Drop (BMC)|Supply Drop]] setup.
*In the multiplatform version, alongside Temples, prioritize a few [[Absolute Zero (BMC)|Absolute Zero]]s, [[MIB Call To Arms (BMC)|MIB Call To Arms]], a [[Cripple MOAB (BMC)|Cripple MOAB]], and the rest with [[Ray Of Doom (BMC)|Rays Of Doom]]. For water space, it is important to prioritize space for both [[Energy Beacon (BMC)|Energy Beacon]] and all [[First Strike Capability (BMC)|First Strike Capability]]s.<!--could try max reactors to stack cooldowns?--> Then place the rest of the water with [[Aircraft Carrier (BMC)|Aircraft Carrier]]s, if lag isn't a problem, or [[Monkey Pirates (BMC)|Monkey Pirates]] if not wanting the lag of the other upgrade.
*In the multiplatform version, alongside Temples, prioritize a few [[Absolute Zero (BMC)|Absolute Zero]]s, [[MIB Call To Arms (BMC)|MIB Call To Arms]], a [[Cripple MOAB (BMC)|Cripple MOAB]], and the rest with [[Ray Of Doom (BMC)|Rays Of Doom]]. For water space, it is important to prioritize space for both [[Energy Beacon (BMC)|Energy Beacon]] and all [[First Strike Capability (BMC)|First Strike Capability]]s.<!--could try max reactors to stack cooldowns?-->  
*In the Flash version, alongside Temples, have MIB Call To Arms, and micro [[Spike Storm (BMC)|Spike Storm]]s to deal with [[DDT (BMC)|DDT]]s if they start approaching, plus [[Artillery Battery (BMC)|Artillery Battery]] for blimp stuns. Use [[Overclock (BMC)|Overclock]] on [[Aircraft Carrier (BMC)|Aircraft Carrier]]s in the very late-game when the lag spikes are a necessary evil.
*In the Flash version, alongside Temples, have MIB Call To Arms, and place many [[Spike Storm (BMC)|Spike Storm]]s to deal with [[DDT (BMC)|DDT]]s if they start approaching, plus [[Artillery Battery (BMC)|Artillery Battery]] for blimp stuns. Use [[Overclock (BMC)|Overclock]] on [[Aircraft Carrier (BMC)|Aircraft Carrier]]s in the very late-game when the lag spikes are a necessary evil.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}