Blooming Bloon (BCS): Difference between revisions

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{{strategy needed|Expand more about casual vs competitive use cases of Blooming, and how to counter it in many ways, and how Aggro mixes Blooming with other stuff. And explain why Dark Castle or so is better for Blooming over the others}}
{{strategy needed|Expand more about casual vs competitive use cases of Blooming, and how to counter it in many ways, and how Aggro mixes Blooming with other stuff. And explain why Dark Castle or so is better for Blooming over the others}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*For its price of 4 Gold, Blooming Bloon forces the opponent to address it immediately, as not popping it is very punishing. The resulting Swarm Yellows move slowly (due to the extra delay from summoned Bloons) but have a significant total Health. It is very commonly seen in casual gameplay due to how easy it is to unlock, as well as in Aggro decks to force opponents to answer with Monkeys or other defensive cards. Prepare for Blooming Bloon pre-emptively in the starting hand to avoid a major disadvantage.
*Blooming Bloon forces the opponent to prioritize popping it, especially for only 4 Gold, punishing opponents that ignore it. The resulting Swarm Yellows move slowly (due to the extra delay from summoned Bloons) but have a significant total Health. It is very commonly seen in casual gameplay due to how easy it is to unlock, as well as in Aggro decks to force opponents to answer with Monkeys or other defensive cards. Prepare for Blooming Bloon pre-emptively in the starting hand to avoid a major disadvantage.
*Popping the Blooming before it leaks is generally easier to do. Otherwise, if it leaks, an AoE card or attack will be necessary to break apart the Swarm Yellows, and this can be harder to do if the opponent has Gold-sabotaging cards such as [[Fright Night]].
*Popping the Blooming before it leaks is generally easier to do. Otherwise, if it leaks, an AoE card or attack will be necessary to break apart the Swarm Yellows, and this can be harder to do if the opponent has Gold-sabotaging cards such as [[Fright Night]].
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no health buffs,<!--dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no health buffs,<!--dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
:*Outside of Dark Castle and if not buffed by any Hero's passive (specifically Zee Jay, Amelia, or [[Ezili (BCS)|Ezili]]), [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], and [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played) can pop Blooming Bloons in a single turn.<!--one-shot is not the same...-->
:*Outside of Dark Castle and if not buffed by any Hero's passive (specifically Zee Jay, Amelia, or [[Ezili (BCS)|Ezili]]), [[Bomb Shooter (BCS)|Bomb Shooter]] and [[Barrel of Monkeys|Barrel Of Monkeys]] (if 4 are played) can pop a Blooming Bloon in a single turn.<!--one-shot is not the same...-->
:*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for either Sniper against a buffed Blooming Bloon.
:*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for the normal Sniper against a buffed Blooming Bloon.
:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it [[On Fire (BCS)|On Fire]] with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
:*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards.
:*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards.
:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it On Fire with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
*Countering the summoned Swarm Yellows is harder but not difficult with preparation. Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, there is plenty of time to react, enough to afford an expensive burst damager.
*Countering the summoned Swarm Yellows is harder but not difficult with preparation. Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, there is plenty of time to react, enough to afford an expensive burst damager.
**Saving up to a [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2.
**Saving up to a [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2.
**[[Mass Detonation]] is a last-ditch option that can be used after failing to pop the Blooming Bloon itself, which can do enough damage to win versus a mirror aggro matchup.
**[[Mass Detonation]] is a last-ditch option that can be used after failing to pop the Blooming Bloon itself, which can do enough damage to win versus a mirror aggro matchup.
*Although Aggro decks use Blooming Bloon often, it is not Aggro's strongest Bloons. Blooming Bloon is still viable in high rolling a winning advantage, being more effective in aggressive decks. Most Aggro decks do not rely entirely on single Bloons, and will always pair single powerful Bloons (including Blooming Bloon) with cheap groups of Bloons such as [[Green Bloon (BCS)|Green Bloon]] to continuously pressure the opponent.
*Blooming Bloon allows the player to high roll a winning advantage, being more effective in aggressive decks.
*Blooming Bloon's favored map is Dark Castle, which makes it more resistant to being popped in a single turn, as well as buffing its insides if it does leak.
*Although Aggro decks use Blooming Bloon often, it is not Aggro's strongest Bloons. Most Aggro decks do not rely entirely on single Bloons, and will always pair single powerful Bloons (including Blooming Bloon) with cheap groups of Bloons such as [[Green Bloon (BCS)|Green Bloon]] to continuously pressure the opponent.
*Blooming Bloon is one of the few cards that are both effective against the default deck and are relatively easy to unlock; only [[Sniper Monkey (BCS)|Sniper Monkey]] is a reliable counter in that deck.. Another card that counters that deck for cheap is [[Lead Casing Bloon]].
*Blooming Bloon's favored map is [[Dark Castle (BCS)|Dark Castle]], which makes it more resistant to being popped in a single turn, as well as buffing its insides if it does leak. Against it, try to lock in [[Game Night (BCS)|Game Night]], which does not also favor the Aggro player unlike the other maps.
*Blooming Bloon is one of the few cards that are both effective against the default deck and are relatively easy to unlock; only [[Sniper Monkey (BCS)|Sniper Monkey]] is a reliable counter in that deck. Another card that counters that deck for little tokens is [[Lead Coating Bloon]].
*Past the early-game, Blooming Bloon falls off a lot, as the opponent can access more Gold for a variety of counters versus it and other rushes.
*Past the early-game, Blooming Bloon falls off a lot, as the opponent can access more Gold for a variety of counters versus it and other rushes.
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive.
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive.