Blooming Bloon (BCS): Difference between revisions

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:*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for the normal Sniper against a buffed Blooming Bloon.
:*[[Sniper Monkey (BCS)|Sniper Monkey]] can pop Blooming Bloon if that Bloon is not buffed by Zee Jay or Amelia, with the advantage of one-shotting it on Dark Castle and with Ezili at the same time. [[Night Vision Sniper]] can pop Blooming Bloon outside of either Zee Jay plus Dark Castle or Amelia (even without Dark Castle). A minor buff (e.g. Zee Jay's Rad Enhancements) is required for the normal Sniper against a buffed Blooming Bloon.
:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it On Fire with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it [[On Fire (BCS)|On Fire]] with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
:*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards.
:*[[Long Range Rang]] followed by enough Bloon damage from a Monkey or Power can also pop the Blooming before it leaks. Be sure to have at least 3 Gold and afford additional Monkeys. In the worst case scenario, a Long Range Rang would damage the Blooming Bloon to 40 Health without further buffs from cards.
*Countering the summoned Swarm Yellows is harder but not difficult with preparation. Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, there is plenty of time to react, enough to afford an expensive burst damager.
*Countering the summoned Swarm Yellows is harder but not difficult with preparation. Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, there is plenty of time to react, enough to afford an expensive burst damager.