Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
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{{BTDB2 last updated|4.13}} | {{BTDB2 last updated|4.13}} | ||
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This is a list of popular metagame loadouts in ''[[Bloons TD Battles 2]]'', as well as advice about how to use | This is a list of popular metagame loadouts in ''[[Bloons TD Battles 2]]'', as well as advice about how to use each loadout and some of the major weaknesses of them at each stage of the game. Generally speaking, this game primarily rewards understanding synergies, upgrade patterns, and memorizing what works well at appropriate situations, less so as a skill-based game (unless going for a micro-heavy tower such as Mortar, Ace, Heli, or Dartling). | ||
While some of these loadouts are popular, these aren't necessary the "best" strategies. However, virtually all of these popular loadouts in common have an income option in some way; money is extremely important to turn the tides of being able to rush Bloons and defend against rushes. Eco loadouts with no alternate income generator (e.g. Boomer-Mortar-Spactory or Boomer-Sub-Ice with no income-generating Hero) are often at a major disadvantage to a competent opponent. | |||
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This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with | This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with its strong grouped popping power, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]]. Often seen on specific maps such as [[COBRA Command]] or [[Banana Depot]] that favor Cluster Bomb placements. | ||
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A common eco loadout for the map as land space is limited and the crates block line of sight for most towers, but the Monkey Ace works around both restrictions. The beginning of the game is the most rough part, as you will either attempt to save up for a [[Neva Miss | A common eco loadout for the map as land space is limited and the crates block line of sight for most towers, but the Monkey Ace works around both restrictions. The beginning of the game is the most rough part, as you will either attempt to save up for a [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]] or micro the ace targeting, keeping a [[Bomber Ace (Battles 2)|Bomber Ace]] above the crates to drop as many bombs as possible. Later on, [[Submerge and Support (Battles 2)|Submerge and Support]] decamos Bloons and [[Armor Piercing Darts (Battles 2)|Armor Piercing Darts]] can provide a solid defense against [[MOAB-Class Bloon]]s, with an Alchemist [[Berserker Brew (Battles 2)|Berserker Brew]] to buff damage and speed on everything. A [[Rubber to Gold (Battles 2)|Rubber to Gold]] can also be used by removing the rightmost crate, generating money from other eco loadouts. | ||
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===Inflection/Glade Dart-Spac-Farm=== | ===Inflection/Glade Dart-Spac-Farm=== | ||
{{Strategy needed}} | {{Strategy needed}} | ||