Rejuv Potion: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: only works once with the buy lvl11 thing, because he starts with 1 and restocks 1, and r55 trick is the only use of that trick, but very helpful |
||
| Line 25: | Line 25: | ||
In [[CHIMPS]], this is a key item for handling difficult late-game rounds such as Round 98, 99, and 100. Make sure to not spend too much during the round, and always have a few thousands of dollars spare during a round, just in case Rejuv Potions and other Geraldo items are necessary. | In [[CHIMPS]], this is a key item for handling difficult late-game rounds such as Round 98, 99, and 100. Make sure to not spend too much during the round, and always have a few thousands of dollars spare during a round, just in case Rejuv Potions and other Geraldo items are necessary. | ||
In [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, where the cost of Rejuv Potion rarely matters, having enough stock is much more important. Avoid spending Rejuv Potions between 10 rounds before the Boss begins, in order to preserve a full stock of two Rejuv Potions. If Geraldo is nearly Level 11 via natural leveling, buying Level 11 on the 5th round before the Boss (more specifically, for instance, Round 55 before T2 Boss) ensures that two Rejuv Potions are in stock at the round the Boss enters. Once the Boss does come, burst damagers such as [[First Strike Capability (BTD6)|First Strike]]s and [[Spike Storm (BTD6)|Spike Storm]]s can be spammed on the round to do a quick Boss kill, though for efficiency these abilities should be already off cooldown before following up with Rejuvs. | In [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, where the cost of Rejuv Potion rarely matters, having enough stock is much more important. Avoid spending Rejuv Potions between 10 rounds before the Boss begins, in order to preserve a full stock of two Rejuv Potions. If Geraldo is nearly Level 11 via natural leveling, buying Level 11 for the first time on the 5th round before the Boss (more specifically, for instance, Round 55 before T2 Boss) ensures that two Rejuv Potions are in stock at the round the Boss enters. Once the Boss does come, burst damagers such as [[First Strike Capability (BTD6)|First Strike]]s and [[Spike Storm (BTD6)|Spike Storm]]s can be spammed on the round to do a quick Boss kill, though for efficiency these abilities should be already off cooldown before following up with Rejuvs. | ||
== Update history == | == Update history == | ||