Encounter: Difference between revisions

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{{screenshot needed|Needs a screenshot of each encounter}}
{{screenshot needed|Needs a screenshot of each encounter}}
{{lede image|BB ui icon encounters.png}}
{{lede image|BB ui icon encounters.png}}
'''Encounters''' are objects that trigger one-time beneficial effects in ''[[Bloons Blitz]]''. They spawn across the map at random positions, and the [[Hero (Bloons Blitz)|Hero]] can activate an Encounter by standing on it; most encounters require the Hero to stand within their area for a few seconds, indicated by a blue ring-gauge that fills up while the Hero stands within it, but some activate near-instantly. Running up to an Encounter also causes it to spawn 210 [[experience]] (11 blue orbs and 2 purple orbs) one time. The player can increase the duration, activation speed, and XP earned by all Encounters with The Wise Frog [[sticker]].
'''Encounters''' are objects that trigger one-time beneficial effects in ''[[Bloons Blitz]]''. They spawn across the map at random positions, and the [[Hero (Bloons Blitz)|Hero]] can activate an Encounter by standing on it; most encounters require the Hero to stand within their area for a few seconds, indicated by a blue ring-gauge that fills up while the Hero stands within it, but some activate near-instantly. Running up to an Encounter also causes it to spawn 210 [[experience]] (11 blue [[Blop|Blops]] and 2 purple Blops) one time. The player can increase the duration, activation speed, and XP earned by all Encounters with The Wise Frog [[sticker]].


Some Encounters cause a trail of blue flames to periodically appear on the ground and guide the player towards them from a distance, but others do not. These trails disappear when a [[Boss Bloon]] is about to spawn in. If the Hero is activating an Encounter while a Boss Bloon is about to spawn in, the boss waits until the Encounter activates before starting the boss fight. When it does spawn in, it destroys all Encounters that overlap the arena, including inactive ones.  
Some Encounters cause a trail of blue flames to periodically appear on the ground and guide the player towards them from a distance, but others do not. These trails disappear when a [[Boss Bloon]] is about to spawn in. If the Hero is activating an Encounter while a Boss Bloon is about to spawn in, the boss waits until the Encounter activates before starting the boss fight. When it does spawn in, it destroys all Encounters that overlap the arena, including inactive ones.  


The types of Encounters that can appear, and their odds of appearing, depend on the level theme (grasslands, desert, or snow). Iron Monkey and Bodyguard challenges usually disable Encounters that heal the player, and No XP challenges increase the odds of finding Instant Level Ups. In No XP mode, Encounters and Boss Bloons are the only ways to earn XP.
The types of Encounters that can appear, and their odds of appearing, depend on the level theme (grasslands, desert, or snow). Iron Monkey and Bodyguard challenges usually disable Encounters that heal the player, and No Blops challenges increase the odds of finding Instant Level Ups. In No Blops mode, Encounters and Boss Bloons are the only ways to earn XP.


==List of Encounters==
==List of Encounters==
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|'''Bloon Harvester'''
|'''Bloon Harvester'''
|A [[Super Wide Funnel (disambiguation)|Super Wide Funnel]]-like vehicle that the team enters and drives around for 10 seconds. The vehicle destroys all obstacles on contact and automatically moves forward at a set speed; the player can only change the direction it moves in. It rapidly sucks in regular Bloons and XP within a small cone in front of it, instantly popping the Bloons and collecting the XP. When the duration ends, the team exits the vehicle and it explodes, which is purely cosmetic. Additionally, the player cannot choose any upgrades from queued level-ups, and any [[Boss Bloon]] that is about to spawn will wait, until 2 seconds after the duration ends.
|A [[Super Wide Funnel (disambiguation)|Super Wide Funnel]]-like vehicle that the team enters and drives around for 10 seconds. The vehicle destroys all obstacles on contact and automatically moves forward at a set speed; the player can only change the direction it moves in. It rapidly sucks in regular Bloons and XP within a small cone in front of it, instantly popping the Bloons and collecting the Blops. When the duration ends, the team exits the vehicle and it explodes, which is purely cosmetic. Additionally, the player cannot choose any upgrades from queued level-ups, and any [[Boss Bloon]] that is about to spawn will wait, until 2 seconds after the duration ends.
|5 meters
|5 meters
|2 seconds
|2 seconds
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|'''Double XP'''
|'''Double XP'''
|A potion that causes Bloons to drop one extra XP collectible when popped within the next 8 seconds.
|A potion that causes Bloons to drop one extra Blop when popped within the next 8 seconds.
|3 meters
|3 meters
|1 second
|1 second
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|'''Magnet'''
|'''Magnet'''
|A charm that draws in all uncollected collectables (XP, coins, etc.) over a large area for 5 seconds.
|A charm that draws in all uncollected collectables (Blops, coins, etc.) over a large area for 5 seconds.
|2 meters
|2 meters
|0.2 seconds
|0.2 seconds
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|'''Super Magnet'''
|'''Super Magnet'''
|Draws in all uncollected collectables (XP, coins, etc.) on the entire map.
|Draws in all uncollected collectables (Blops, coins, etc.) on the entire map.
|5 meters
|5 meters
|2 seconds
|2 seconds