Update history:Bloons TD 6/Version 57.0: Difference between revisions

Sniper description changes
Qwertyxp2000 (talk | contribs)
 
(4 intermediate revisions by 2 users not shown)
Line 15: Line 15:
* [[Quest (BTD6)|Quests]]: [[Mastery Mode (BTD6)|Mastery Mode]]
* [[Quest (BTD6)|Quests]]: [[Mastery Mode (BTD6)|Mastery Mode]]
* [[Cosmetic]] items:
* [[Cosmetic]] items:
** [[Trophy Store]]: [[Jiangshi Sauda]] Coffin placement animation, [[Monkey Village (BTD6)|Village]] Pirate Flag, Classic Sniper avatar and Halloween avatar (not available until seasonal event)  
** [[Trophy Store]]: [[Jiangshi Sauda]] Coffin placement animation, [[Monkey Village (BTD6)|Village]] Pirate Flag, Classic Sniper avatar, and Halloween avatar (not available until seasonal event)  
** [[Team Store]]: Dracula base prop, Flying Witch prop, Skull icon, Broomstick Icon
** [[Team Store]]: Dracula base prop, Flying Witch prop, Skull icon, Broomstick Icon
** Fourth [[Social Season Event]] items: Team Banner, Camo Trap skin & All Heroes placement animation
** Fourth [[Social Season Event]] items: Team Banner, Camo Trap skin & All Heroes placement animation
Line 30: Line 30:
|version note=upcoming
|version note=upcoming
|tower=Sniper Monkey
|tower=Sniper Monkey
|changes 1=*{{buff|Gains the Offensive Supply Drop ability, which enhances the popping capabilities of the tower's shrapnel|note=Players can swap between regular or offensive Supply Drop using a toggle, both versions share the same cooldown}}
|changes 1=*{{buff|Gains the Offensive Supply Drop ability, which enhances the popping capabilities of the tower's shrapnel|note=Players can swap between regular or offensive Supply Drop using a toggle; both versions share the same cooldown}}
|changes 1 tiers=x4x;x5x
|changes 1 tiers=x4x;x5x
|changes 2=*{{change|Description changed}}
|changes 2=*{{change|Description changed}}
Line 41: Line 41:
|changes 3 tiers=x5x
|changes 3 tiers=x5x
}}
}}
===[[Alchemist (BTD6)|Alchemist]]===
*Lead to Gold's income from popped Leads is now tracked on the money counter of the Alchemist
*Rubber to Gold's bonus cash per pop is now tracked on the money counter of the Alchemist
=== Heroes ===
=== Heroes ===
{{Empty|}}
{{Empty|}}
Line 136: Line 141:
<!--== Update description ==
<!--== Update description ==
{{Empty|}}
{{Empty|}}
 
-->
== Notes ==
== Notes ==
{{Empty|}}
{{Incomplete}}
*JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually difficult to implement on the backend (despite looking easy to implement on the frontend), as Ninja Kiwi needed to design a working system for tracking how cash is tracked for each tower; Ninja Kiwi spent over 2 weeks on this project.<ref>{{cite|url=https://www.reddit.com/r/btd6/s/6rflx38Yxe|title=Comment on post "Alchemist finally shows how much cash it makes"|quote=It's funny, on the frontside it seems like such a simple change. But on the backend, it was about 2+ weeks of back and forth with programming, refactoring how cash is gained and tracked on niche upgrades like the Alchemist, design discussions on how those refactors impacted various systems. Along with fixing a few other bugs on it that have been in the game since launch.<br><br>But it's a request we've seen for years and something we always wanted to get around to doing. So we decided this update was the one to do it, hope you all enjoy!|publisher=Reddit, r/btd6|author=u/JoeyRainstorm}}</ref> It is not confirmed whether the change to Alchemist also affects other cash per pop generators such as Pirate Lord, Monkey Town, Bounty Hunter, Nomad, and Temple's bonus cash per pop inside its range.


== References ==
== References ==
<references />-->
<references />


== External links ==
== External links ==