Update history:Bloons TD 6/Version 57.0: Difference between revisions
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== Notes == | == Notes == | ||
{{Incomplete}} | {{Incomplete}} | ||
*JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually | *JoeyRainstorm, an employee from Ninja Kiwi, commented from r/btd6 says that the Lead to Gold and Rubber to Gold changes were actually difficult to implement on the backend (despite looking easy to implement on the frontend), as Ninja Kiwi needed to design a working system for tracking how cash is tracked for each tower; Ninja Kiwi spent over 2 weeks on this project.<ref>{{cite|url=https://www.reddit.com/r/btd6/s/6rflx38Yxe|title=Comment on post "Alchemist finally shows how much cash it makes"|quote=It's funny, on the frontside it seems like such a simple change. But on the backend, it was about 2+ weeks of back and forth with programming, refactoring how cash is gained and tracked on niche upgrades like the Alchemist, design discussions on how those refactors impacted various systems. Along with fixing a few other bugs on it that have been in the game since launch.<br><br>But it's a request we've seen for years and something we always wanted to get around to doing. So we decided this update was the one to do it, hope you all enjoy!|publisher=Reddit, r/btd6|author=u/JoeyRainstorm}}</ref> It is not confirmed whether the change to Alchemist also affects other cash per pop generators such as Pirate Lord, Monkey Town, Bounty Hunter, Nomad, and Temple's bonus cash per pop inside its range. | ||
== References == | == References == | ||