Damage: Difference between revisions

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'''Damage''' is the process by which a [[Bloon]] loses [[Bloon health|health]] and/or [[Bloon layer|layers]] in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.
[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.


Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.


==Layer skipping==
==Layer skipping==
{{empty}}
[[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]]
Layer skipping is when a tower does more than 1 damage and skips layers. For example, if a unupgraded sniper pops a zebra bloon, since it does more than 1 damage (2), the black/white layers are skipped and you just end up with 4 pinks. Layer skipping doesn't account for immunities, so it can allow towers to pop bloons with layers that would normally be immune to them. For example, a Heavy Bombs bomb shooter popping a lead bloon since it does 2 damage and can skip the black bloon layer it would normally be unable to damage.
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.


==Damage types==
==Damage types==
{{main|Damage type}}
{{main|Damage type}}
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{multiplat version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.
 
=== ''Bloons TD 5'' ===
{{Empty}}
 
=== ''Bloons TD 6'' ===
{{#lst:Damage type|Bloons TD 6}}
 
=== ''Bloons TD Battles 2'' ===
{{empty}}
 
=== ''Bloons Adventure Time TD'' ===
{{empty}}
 
=== ''Bloons Pop!'' ===
{{Empty}}


==Damage over time==
==Damage over time==
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!id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}}
!id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}}
|[[Boss Bloon]]s
|[[Boss Bloon]]s
|In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons.
|In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons. In ''BTD6'', [[MOAB Mine]] does reduced Boss Bloon damage.
|-
|-
!id="BAD damage"|BAD damage{{g|BTD6}}
!id="BAD damage"|BAD damage{{g|BTD6}}
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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|}
|}
==Resistance==
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}}
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}}
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks.
== Footnotes ==
<references group="fn"/>
== Navigation ==
{{Attack_mechanics_nav}}
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Bloons Pop!]]
[[Category:Game mechanics in Bloons TD (series)]]