Half Cash: Difference between revisions
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{{lede image|BTD6_HalfMoneyBtn.png|size=200px}} | {{lede image|BTD6_HalfMoneyBtn.png|size=200px}} | ||
'''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, | '''Half Cash''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Double HP MOABs]]. In Half Cash, almost all sources of [[cash]], including starting cash, cash per pop, end-of-round cash, cash from [[Continue]]s, and cash generated by [[tower]]s produce only half as much as normal. There are a few exceptions: | ||
*[[Monkey Bank (BTD6)|Monkey Bank]] and its subsequent upgrades still generate 15% interest on their internal balance at the end of every round, although the cash they generate during the round is still halved. Because their cash generation is [[wp:nonlinear system|nonlinear]], they produce more than half as much cash overall after saving for at least one round. | |||
*[[Geraldo (BTD6)|Geraldo]]'s [[Rare Quincy Action Figure]], Bananite Crystals in [[Three Mines 'Round]] and [[Havoc Staff]] are entirely unaffected. | |||
If [[Double Cash Mode (BTD6)|Double Cash Mode]] is enabled, it effectively cancels out the reduction to starting cash, cash per pop, and end-of-round cash, but other sources of income are still reduced. | |||
== | == Strategy == | ||
{{main strategy}} | |||
Half Cash has arguably the most frustrating gameplay out of all game modes, due to the lack of many tower choices that results from the reduced income. A high level of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is recommended to succeed in Half Cash mode. In particular {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|More Cash}}, {{BTD6 mk|Mana Shield}}, {{BTD6 mk|Pre-game Prep}} and {{BTD6 mk|Military Conscription}} are greatly helpful. | |||
In Half Cash, the hero surges in power due to the limited amount of cash to purchase other towers, and proper usage of them is key. [[Corvus (BTD6)|Corvus]] is the most powerful hero for Half Cash, thanks to his immense power in all stages of the game and versatility from his spellbook, but all other heroes see great uses as well. Strategic tower placement is essential to preserve cash that would otherwise be lost due to selling too many early game towers that become useless later on. | |||
Many towers which are strong in other game modes are not viable in Half Cash due to their high cost; this includes most tier 5 towers. It is often better to use multiple cheap towers rather than one expensive one, because saving for an expensive tower takes too long. | |||
On maps with water, it is usually possible to sell one's entire defense on round 80 to buy a [[First Strike Capability (BTD6)|First Strike Capability]] which can one-shot the [[ZOMG (BTD6)|ZOMG]]. | |||
==Medals== | ==Medals== | ||
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==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Thrifty}} | ||
==Update history== | ==Update history== | ||