Extra Range (BTD6): Difference between revisions

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'''Extra Range''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the range of the Bomb Shooter by 7 [[Unit|units]], for a 17.5% increase.
'''Extra Range''' is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the range of the Bomb Shooter by 12 [[Unit|units]], increasing to 52 (or about +30% range) without additional upgrades.<!--Bomb has multiple range-boosting upgrades, not always 30%--><section end="lede" />


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Bomb Shooter|001}}
{{BTD6 stat list by tiers|Bomb Shooter|001}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Bomb Shooter|3|1}}
{{BTD6 cost list by upgrade|Bomb Shooter|3|1}}
==Strategy==
{{BTD6 last updated|49.2|section=y}}
Extra Range is sub-par when used by itself, as the extra range barely improves on the already inefficient 0-0-0 Bomb Shooter. Thus, Extra Range is only recommended for use as a crosspath for {{BTD6|MOAB Mauler}}, {{BTD6|MOAB Assassin}}, and {{BTD6|MOAB Eliminator}} if extra range is desired, although these upgrades prefer {{BTD6|Bigger Bombs}} for extra pierce most of the time. Extra Range is not recommended for {{BTD6|Really Big Bombs}}, {{BTD6|Bloon Impact}}, and {{BTD6|Bloon Crush}}, unless it's to progress to {{BTD6|Frag Bombs}}. While Really Big Bombs performs more damage when given pierce buffs with Extra Range and {{BTD6|Frag Bombs}}, it lacks unreliability and loss of knockback in this case and thus generally prefers crosspathing with {{BTD6|Missile Launcher}}.


==Update history==
==Update history==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 001-BombShooter.png|Portrait
BTD6 001-BombShooter.png|Portrait