Rejuv Potion: Difference between revisions

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→Strategy: only works once with the buy lvl11 thing, because he starts with 1 and restocks 1, and r55 trick is the only use of that trick, but very helpful
 
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== Strategy ==
== Strategy ==
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{{BTD6 last updated|56.3|section=y}}
Rejuv Potion is a valuable support item for emergency situations, either for key abilities for important rounds in an ability-based strategy, or for support ability like {{BTD6|Bloon Sabotage}} that are on cooldown, though for the latter case sometimes it's better to purchase a second support tower rather than rely on the potion. Rejuv Potion can also be used in ability-based farming with {{BTD6|Supply Drop}} or {{BTD6|Support Chinook}} to maximize income generation.
 
In [[CHIMPS]], this is a key item for handling difficult late-game rounds such as Round 98, 99, and 100. Make sure to not spend too much during the round, and always have a few thousands of dollars spare during a round, just in case Rejuv Potions and other Geraldo items are necessary.
 
In [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, where the cost of Rejuv Potion rarely matters, having enough stock is much more important. Avoid spending Rejuv Potions between 10 rounds before the Boss begins, in order to preserve a full stock of two Rejuv Potions. If Geraldo is nearly Level 11 via natural leveling, buying Level 11 for the first time on the 5th round before the Boss (more specifically, for instance, Round 55 before T2 Boss) ensures that two Rejuv Potions are in stock at the round the Boss enters. Once the Boss does come, burst damagers such as [[First Strike Capability (BTD6)|First Strike]]s and [[Spike Storm (BTD6)|Spike Storm]]s can be spammed on the round to do a quick Boss kill, though for efficiency these abilities should be already off cooldown before following up with Rejuvs.
 
== Update history ==
{{BTD6 change list by name|Rejuv Potion}}


==Gallery==
==Gallery==
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