Bouncing Bullet (BTD6): Difference between revisions

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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target.
'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, triggering 5 shrapnel in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target, always bounces towards the closest targets, and the bounces can ignore obstacles.<!--implies bullets don't gain it, bounces only-->


== Crosspathing ==
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3. <section end="lede" /> 
With [[Full Metal Jacket (BTD6)|Full Metal Jacket]]
 
* Bullet gains +2 damage
* Can now pop Lead and Frozen Bloons
* Shrapnel now deals 2 damage  
 
With [[Large Calibre (BTD6)|Large Calibre]]
 
* Bullet gains +3 additional damage (total of 7)
* Shrapnel now deals 3 damage
* Shrapnel now bounces further (40 units to 50 units)
 
With [[Even Faster Firing (BTD6)|Even Faster Firing]]
 
* Attacks faster


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Sniper Monkey|030}}
{{BTD6 stat list by tiers|Sniper Monkey|030}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Sniper Monkey|2|3}}
{{BTD6 cost list by upgrade|Sniper Monkey|2|3}}
==Strategy==
{{BTD6 last updated|52.2|section=y}}
Bouncing Bullets serves as a decent mid-game, being a solid cleanup option on maps without simultaneous lanes, but poor single-target. Unlike [[Shrapnel Shot (BTD6)|Shrapnel Shot]], positioning matters less, because the shrapnel from bounces will travel in a consistent direction. Going late-game, it has fairly good cleanup when spammed alongside {{BTD6|Elite Sniper}} and {{BTD6|Elite Defender}} in a {{BTD6|Geraldo}} strategy.
0-3-2 is preferred when desiring consistency and better synergy with {{BTD6|Berserker Brew}}. 2-3-0 is better self-sufficiently, and is less disadvantaged on maps with simultaneous lanes.


==Update history==
==Update history==
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{{main gallery|Sniper Monkey}}
{{main gallery|Sniper Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{Screenshot needed|Bullet bouncing over obstacles (try Encrypted)}}
<gallery>
BTD6 Bouncing Bullet 030.png|Bouncing Bullet with 030 crosspath
BTD6 Bouncing Bullet 130.png|Bouncing Bullet with 130 crosspath
BTD6 Bouncing Bullet 230.png|Bouncing Bullet with 230 crosspath
BTD6 Bouncing Bullet 031.png|Bouncing Bullet with 031 crosspath
BTD6 Bouncing Bullet 032.png|Bouncing Bullet with 032 crosspath
BTD6 Bouncing Bullet Projectile.gif|Bouncing Bullet projectile
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 030-SniperMonkey.png|Portrait
BTD6 030-SniperMonkey.png|Portrait
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BTD6 030-SniperMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 030-SniperMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Its portrait resembles that of the [[Semi Automatic Rifle (BTD5)|BTD5 Semi Automatic Rifle]], both with similar poses and the Night Vision Goggles.
*Its upgrade icon was not updated when its number of bounces was nerfed, still showing the bullet bouncing off 3 Bloons.


==In other languages==
==In other languages==