Cluster Bombs (Battles 2): Difference between revisions
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{{ | {{research|Research how the cluster projectiles interacting with obstacles hitting the same bloon works}} | ||
{{for|the [[Bloons TD 6]] upgrade|Cluster Bombs (BTD6)|other uses|Cluster Bombs (disambiguation)}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=BOMB SHOOTER Cluster Bombs | |id=BOMB SHOOTER Cluster Bombs | ||
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|cost =900 | |cost =900 | ||
}} | }} | ||
'''Cluster Bombs''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Cluster Bombs''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. This upgrade replaces each of the Bomb Shooter's [[Frag Bombs (Battles 2)|fragments]] with a smaller "cluster" explosive, each of which deal 1 {{BTDB2 dt|Unstoppable}} [[damage]] and have 8 [[pierce]]. Clusters have 15 blast radius and are larger than the main explosions. Only one cluster can hit the same target per shot, unless the cluster of a bomb hits an obstacle. Each cluster explodes at the same time. | ||
With [[Bigger Bombs (Battles 2)|Bigger Bombs]], clusters gain +4 pierce and 50% larger blast radius (22.5), and with [[Heavy Bombs (Battles 2)|Heavy Bombs]], clusters gain a further +4 pierce (total of +8) and +1 damage. | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Bomb Shooter|3|3}} | {{BTDB2 cost list by upgrade|Bomb Shooter|3|3}} | ||
==Strategy== | |||
{{BTDB2 last updated|4.13|section=y}} | |||
Cluster Bombs is a consistent way to deal with early spaced Bloons when playing Bomb strategies. Its advantage compared to other Round 3-8 carries is that it has no trouble once crosspathed for those rounds, only needs a little extra for Spaced Zebras on Round 9, and works very well on wide bends with good coverage, such as in [[COBRA Command]] (especially the Reverse variant, which is less liable to layering). Just like [[Glaive Ricochet (Battles 2)|Glaive Ricochet]], even [[M.O.A.R Glaives (Battles 2)|M.O.A.R Glaives]], it struggles against Spaced Ceramics with just one; two of them can be decent, but they still might struggle against large enough Grouped Ceramics. One isn't enough versus Regrow Rainbows, but two have no trouble if bought soon enough and accounting for the slow cooldown between shots. | |||
2-0-3 is the preferred crosspath. Go 1-0-3 first to get the extra radius and pierce to make it barely get through most rushes before buying the more expensive [[Heavy Bombs (Battles 2)|Heavy Bombs]] upgrade. It may help to use a cheap early-game Hero like normal [[Quincy (Battles 2)|Quincy]] (not [[Cyber Quincy (Battles 2)|Cyber Quincy]], since Bomb usually has lower weaknesses to groups) to get through its weaknesses to Spaced Bloon rushes. | |||
0-2-3 is faster but less consistent and more prone to layering, with its lower pierce value being especially inferior to the double pierce and damage from 2-0-3. It's still better against spaced rushes, however, but that crosspath is greatly outclassed by other methods such as [[Dart Monkey (Battles 2)|Dart Monkey]]s. | |||
==Update history== | ==Update history== | ||
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Btdb2-bomb-013.png|Faster Reload (0-1-3) | Btdb2-bomb-013.png|Faster Reload (0-1-3) | ||
Btdb2-bomb-023.png|Missile Launcher (0-2-3) | Btdb2-bomb-023.png|Missile Launcher (0-2-3) | ||
BTDB2 bomb start on oasis.png|A Cluster Bomb on Oasis | |||
</gallery> | </gallery> | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 003_bomb_shooter.png|Portrait | BTDB2 003_bomb_shooter.png|Portrait | ||