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'''Flooded Valley''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v18.0|version 18.0]]. It takes place at a dam which is holding back a reservoir of water.
'''Flooded Valley''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 18.0|version 18.0]]. It takes place at a dam which is holding back a reservoir of water.


==Layout==
==Layout==
Line 28: Line 28:


==Strategy==
==Strategy==
This map severely limits options for the early-game, as all land towers that cannot function over walls are rendered useless before affording [[Carrier Flagship (BTD6)|Carrier Flagship]] on all difficulties, unless they have long/global range and are placed on a rock. Water towers, therefore, dominate the early game of this map, with a Monkey Sub and (most likely) another one placed mid-round being required to beat round 6 in CHIMPS. The overlapping nature of this map's lanes make it hard to see when Bloons are leaking, making gameplay often rather frustrating on this map. All land towers come into play after the purchase of Carrier Flagship, as an [[Arctic Wind (BTD6)|Arctic Wind]] placed on it allows land towers to be placed on the high-elevation to the right and assist in defense.
{{BTD6 last updated|52.2|section=y}}
This map severely limits options for the early-game, as all land towers that cannot function over walls are useless before affording [[Silas (BTD6)|Silas]] or an [[Arctic Wind (BTD6)|Arctic Wind]], unless they have long/global range and are placed on a rock. Water towers, therefore, dominate the early game of this map. The overlapping lanes make it hard to see when Bloons are leaking, making gameplay often frustrating on this map.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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!Portrait
!Portrait
!Reasoning
!Reasoning
|-
|[[Silas (BTD6)|Silas]]
|[[File:BTD6 SilasPortrait.png|x50px]]
|Silas allows for land towers to be placed on water in the early game, making non-water based strategies easier. His level 7 ability combined with base Ice Monkeys or [[Icicles (BTD6)|Icicles]] can clear waves of Ceramics and MOABs easily in the mid to late game. Alongside this, his stalling potential allows for plenty of strategies to survive the ramping speed of Bloons past round 80, especially his Frozen Burial ability to stop many MOAB-Class Bloons at once. An Ice Monkey focused strategy covers for towers such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] or [[Golden Justice]] which easily beat round 100 but struggle to dense and fast rounds, respectively.
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]
|She sees use during all parts of the game. Her Naval Tactics ability and granting of +1 pierce greatly improve the capability of water towers are very important in the early game, especially due to Carrier Flagship being unaffordable until the late 50s in CHIMPS. These support capabilities see great midgame and lategame use as well due to helping powerful water towers, such as Carrier Flagship, [[Pirate Lord (BTD6)|Pirate Lord]], and [[Permanent Brew (BTD6)|Perma-Brewed]] [[Destroyer (BTD6)|Destroyer]]. Mega Mines also has a wide range of uses, from clearing out a large amount of RBE at once to dealing with DDTs to quickly pop the ZOMG layer.
|-
|-
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Carrier Flagship, thanks to its solid mid-game and early late-game power, can perform solid saveups into the 80s and still have decent power in the 90s. Its platforms also allow an [[Arctic Wind (BTD6)|Arctic Wind]] to be placed on it that allows land-based strategies on this map and many support options, such as [[Relentless Glue (BTD6)|Relentless Glue]] and [[MOAB Press (BTD6)|MOAB Press]].
|Carrier Flagship, thanks to its solid mid-game and early late-game power, can perform solid saveups into the 80s and still have decent power in the 90s.
|-
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[Absolute Zero (BTD6)|Absolute Zero]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]
|[[File:BTD6 050-IceMonkey.png|x50px]]
|She sees use during all parts of the game. Her Naval Tactics ability and granting of +1 pierce greatly improve the capability of water towers are very important in the early game, especially due to Carrier Flagship being unaffordable until the late 50s in CHIMPS. These support capabilites see great midgame and lategame use as well due to helping powerful water towers, such as Carrier Flagship, [[Symphonic Resonance]], [[Popseidon]], and [[Permanent Brew (BTD6)|Perma-Brewed]] [[Destroyer (BTD6)|Destroyer]]. Mega Mines also has a wide range of uses, from clearing out a large amount of RBE at once to dealing with DDTs to quickly pop the ZOMG layer.
|Ever since allowing Ice to be placed on water, Ice is a strong support on this map when paired with water-specific buffs. Absolute Zero stands out in this map layout as a cost-efficient support T5, due to the intersecting lanes allowing it to keep freezing Bloons and blimps.
|}
|}


=== Primary Only ===
=== Primary Only ===
This map is particularly difficult on [[Primary Only]] because no [[Primary]] towers can be placed on water, and most of them cannot see over the dam and attack Bloons. The following towers are recommended for specifically Primary Only on Flooded Valley.
This map is particularly difficult on [[Primary Only]] because most [[Primary]] towers cannot be placed on water, and most of them cannot see over the dam and attack Bloons. The following towers are recommended for specifically Primary Only on Flooded Valley.
{| class="wikitable center-col-1"
{| class="wikitable center-col-1"
!Name
!Name
!Portrait
!Portrait
!Reasoning
!Reasoning
|-
|[[Silas (BTD6)|Silas]]
|[[File:BTD6 SilasPortrait.png|x50px]]
|His platform allows placement near him, and he can solo all Camo rounds in standard<!--i.e. up to r40; r100 p-only is a different challenge--> Primary Only with Frostbite for round 37. The frozen immunity can be get around with things like [[Juggernaut (BTD6)|Juggernaut]] and [[Bomb Shooter (BTD6)|Bomb Shooter]]s.
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|50x50px]]
|[[File:BTD6 CorvusPortrait.png|50x50px]]
| rowspan="3" |These Heros can see over walls, and can effectively pop Bloons in the early game including [[Lead Bloon (BTD6)|Lead Bloons]]. Corvus in particular can solo the entire game mode with effective use of his spells, though placing additional towers makes it significantly easier.
| rowspan="3" |These Heroes can see over walls, and can effectively pop Bloons in the early game including [[Lead Bloon (BTD6)|Lead Bloons]]. Corvus in particular can solo the entire game mode with effective use of his spells, though placing additional towers makes it significantly easier.
Admiral Brickell is another Hero option, but is less reliable against the Lead Bloons on rounds 37 and 38.
Admiral Brickell is another Hero option, but is less reliable against the Lead Bloons on rounds 37 and 38.
|-
|-
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|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[File:BTD6 ObynGreenFoot.png|x50px]]
|[[File:BTD6 ObynGreenFoot.png|x50px]]
|-
|[[Arctic Wind (BTD6)|Arctic Wind]]
|[[File:BTD6 030-IceMonkey.png|x50px]]
|Ice Monkeys are the only Primary Monkeys that can naturally be placed on water. Alongside Heroes that can catch fast-moving Bloons, Ice handles groups of Bloons, and once [[Arctic Wind (BTD6)|Arctic Wind]] is bought will make Primary Monkey placements easier.
|-
|-
|[[Crossbow (BTD6)|Crossbow]], [[Sharp Shooter (BTD6)|Sharp Shooter]]
|[[Crossbow (BTD6)|Crossbow]], [[Sharp Shooter (BTD6)|Sharp Shooter]]
|[[File:BTD6 003-Dartmonkey.png|x50px]] [[File:BTD6 004-Dartmonkey.png|x50px]]
|[[File:BTD6 003-Dartmonkey.png|x50px]] [[File:BTD6 004-Dartmonkey.png|x50px]]
|Sharp Shooter, when placed on the rightmost rocks on the top and bottom of the land, can just barely see the track and shoot Bloons. Crossbow can see Bloons when placed on the bottom rightmost rock.
|Sharp Shooter, when placed on the rightmost rocks on the top and bottom of the land, can just barely see the track and shoot Bloons. Crossbow can see Bloons when placed on the bottom rightmost rock.
|-
|[[Glaive Ricochet (BTD6)|Glaive Ricochet]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]
|[[File:BTD6 300-BoomerangMonkey.png|x50px]][[File:BTD6 400-BoomerangMonkey.png|x50px]]
|When placed as right as possible on the bottom rightmost rock and given the [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath, this tower can just barely see the track.
|-
|[[Big Iron]]
|[[File:BTD6 300-Desperado.png|x50px]]
|A Big Iron when placed on the bottom rightmost rock can also barely see the track, which is excellent for maximizing their attack speed upgrades and Bullseye critical chance, leading it to work well with proper cleanup.
|-
|-
|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[File:BTD6 040-TackShooter.png|x50px]]
|[[File:BTD6 040-TackShooter.png|x50px]]
|Blades from Blade Maelstrom's ability can travel through walls.
|Blades from Blade Maelstrom's ability can travel through walls.
|-
|[[Glaive Ricochet (BTD6)|Glaive Ricochet]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]
|[[File:BTD6 300-BoomerangMonkey.png|x50px]][[File:BTD6 400-BoomerangMonkey.png|x50px]]
|When placed as right as possible on the bottom rightmost rock and given the [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath, this tower can just barely see the track.
|-
|-
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
Line 79: Line 100:
|On round 40, towers may be sold to purchase MOAB Assassin, whose ability attacks through walls and can fully destroy the [[MOAB (BTD6)|MOAB]] in one shot.
|On round 40, towers may be sold to purchase MOAB Assassin, whose ability attacks through walls and can fully destroy the [[MOAB (BTD6)|MOAB]] in one shot.
|}
|}
Some helpful [[Monkey Knowledge (BTD6)|Monkey Knowledge]] include {{BTD6 mk|Mana Shield}}, {{BTD6 mk|More Cash}}, and {{BTD6 mk|Come On Everybody!}}.
 
===CHIMPS Starts===
{{#ev:youtube|HCO-8QSt1x4|dimensions=320x240px}}
{{#ev:youtube|-KRaPk3qhdE|dimensions=320x240px}}


== Easter egg ==
== Easter egg ==
<!-- [[Help:Transclusion]] -->
{{#lst:List of Easter eggs in BTD6|Flooded Valley}}


* This map contains a hidden [[removable]]: on the dam, there are two panels which reveal a button underneath after being interacted with five times. If both buttons are revealed and then pressed, a large button is revealed in the center. Interacting with the large button gives the option to pay $5,000 to cause a dam breach. This floods almost the entire left side of the map, filling it with water and forcibly selling any non-water towers which get flooded.
==Update history==
{{BTD6 change list by name|Flooded Valley}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
BTD6 Flooded Valley easter.png|Easter theme
BTD6 Flooded Valley fireworks.png|Fireworks theme
BTD6 Flooded Valley halloween.png|Halloween theme
BTD6 Flooded Valley holiday.png|Holiday theme
File:BTD6_flooded_valley_flooded.png|Flooded version
BTD6 Flooded Valley water levels.png|The different water levels of Flooded Valley, demonstrated by submerged Monkey Subs
BTD6 Flooded Valley island statue.png|Island statue
</gallery>


==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name   =وادي الفيضانات
{{langlist
|da name   =Oversvømmet dal
|key=FloodedValley
|de name   =Überflutetes Tal
|ar  =وادي الفيضانات
|es name   =Valle Inundado
|da  =Oversvømmet dal
|es-la name=Valle Inundado
|de  =Überflutetes Tal
|fi name   =Tulvinut laakso
|es  =Valle Inundado
|fr name   =Vallée inondée
|es-la=Valle Inundado
|it name   =Valle allagata
|fi  =Tulvinut laakso
|ja name   =洪水の谷
|fr  =Vallée inondée
|ko name   =홍수 계곡
|it  =Valle allagata
|nl name   =Overstroomde vallei
|ja  =洪水の谷
|no name   =Flomfylt dal
|ko  =홍수 계곡
|pl name   =Zalana dolina
|nl  =Overstroomde vallei
|pt-br name=Vale Inundado
|no  =Flomfylt dal
|ru name   =Затопленная долина
|pl  =Zalana dolina
|sv name   =Översvämmad dal
|pt-br=Vale Inundado
|th name   =หุบเขาน้ำท่วม
|ru  =Затопленная долина
|tr name   =Suyla Kaplı Vadi
|sv  =Översvämmad dal
|zh-cn name=水淹山谷
|th  =หุบเขาน้ำท่วม
|zh-tw name=水淹山谷
|tr  =Suyla Kaplı Vadi
 
|zh-cn=水淹山谷
|last updated=43.2
|zh-tw=水淹山谷
}}
}}