Pirate Lord (BTD6): Difference between revisions
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{{for|the upgrade in [[Bloons TD Battles 2]]|Pirate Lord (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Pirate Lord (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Buccaneer-Pirate Lord | | id = Buccaneer-Pirate Lord | ||
| name = Pirate Lord | |||
|name | | icon = BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png | ||
|icon | | image = BTD6 050-MonkeyBuccaneer.png | ||
|image | | description = Greatly improved power and can shoot many grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down. | ||
|description | | description C = | ||
|description C= | | tower = Monkey Buccaneer | ||
| path = 2 | |||
|tower=Monkey Buccaneer | | tier = 5 | ||
|path =2 | | cost = 29000 | ||
|tier =5 | | cost C = | ||
| xp = 35000 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Pirate Lord''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Pirate Lord''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade decreases the [[attack cooldown]] of all attacks by 35%, increasing the Monkey Buccaneer's attack speed by ~53.8%. The grapes deal 8 [[damage]] and deal +4 [[Ceramic damage]] (instead of 4 and +2), and deal 9 damage per tick instead of 2. Cannonballs deal +8 MOAB-class damage instead of +5, and their fragments deal 6 damage and +3 MOAB-class damage. | ||
This upgrade grants the [[Monkey Pirates (BTD6)|MOAB Takedown]] ability 6 hooks in total, and the capability of hooking [[ZOMG (BTD6)|ZOMGs]] at the cost of 3 hooks each. The ability's cooldown is decreased from 45 seconds to 30 seconds (25 seconds with {{BTD6 mk|Faster Takedowns}}), and hooked Bloons grant +100% increased pop income. | This upgrade grants the [[Monkey Pirates (BTD6)|MOAB Takedown]] ability 6 hooks in total, and the capability of hooking [[ZOMG (BTD6)|ZOMGs]] at the cost of 3 hooks each. The ability's cooldown is decreased from 45 seconds to 30 seconds (25 seconds with {{BTD6 mk|Faster Takedowns}}), and hooked Bloons grant +100% increased pop income.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Monkey Buccaneer|050}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Monkey Buccaneer|2|5}} | {{BTD6 cost list by upgrade|Monkey Buccaneer|2|5}} | ||
==Strategy== | |||
{{Outdated|big pirate lord nerf}}{{BTD6 last updated|49.3|section=y}} | |||
Pirate Lord is a solid Tier 5, dealing massively improved damage across the board compared to its predecessor, {{BTD6|Monkey Pirates}}. Like most Buccaneers, positioning it so that track surrounds it on opposing sides is essential, as its attacks can then activate from both sides. Its much improved hook ability means that its slight weakness against single-targets is mitigated in nearly all scenarios, except the Round 100 {{BTD6|BAD}}. The extra cash from its hooks can be used for income, especially when paired with {{BTD6|Rubber to Gold}}, though {{BTD6|XXXL Trap}} is generally superior for this purpose. | |||
2-5-0 is the recommended crosspath in nearly all situations, thanks to the increased attack speed from {{BTD6|Faster Firing}} and more significant extra grape from [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]]. However, the 0-5-2 Pirate Lord is useful for the [[All for one and one for one]] achievement without selling, which is most easily achieved on [[Logs]], [[Cubism]], [[Resort]], and [[Spa Pits]]. {{BTD6|Admiral Brickell}} is essential to Pirate Lord, thanks to her Level 8 pierce buff and Naval Tactics ability granting a 2x attack speed boost in addition to {{BTD6|DDT}}-popping power to the frags. The 4-2-0 {{BTD6|Stronger Stimulant}} is strongly recommended as well, due to the low pierce of frags, low grape pierce, and {{BTD6|Perishing Potions}} being needed for uptime. | |||
In [[Race Event]]s, a non-crosspathed Pirate Lord can be used to grab multiple blimps instantly, especially if the last bloon is not a blimp (the takedown animation wastes time if they're the last target(s)). With [[Favored Trades (BTD6)|Favored Trades]], this saves money with sell-and-rebuy tricks. | |||
==Update history== | ==Update history== | ||
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{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 050-MonkeyBuccaneer.png|Portrait | BTD6 050-MonkeyBuccaneer.png|Portrait | ||
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BTD6 MonkeyBuccaneer PirateLordUpgradeIconAA.png|Ability icon | BTD6 MonkeyBuccaneer PirateLordUpgradeIconAA.png|Ability icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Prior to {{BTD6 version|17.0}}, [[Monkey Pirates]] and Pirate Lord only fired one cannonball per shot, despite having three cannons. | |||
*According to a Ninja Kiwi [https://web.archive.org/web/20220515103451/https://ninjakiwi.com/blog/news/173462-what-s-up-at-ninja-kiwi-21st-january-2022?mobile=0 blog post], Pirate Lord's ship is named "Simians Vengeance". | |||
==In other languages== | ==In other languages== | ||