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{{Stub|Incomplete page.}}{{BTD6 map info
{{BTD6 map info
|id=AncientPortal
| id = AncientPortal
 
| name = Ancient Portal
|name =Ancient Portal
| image = BTD6 MapSelectAncientPortalMapButton.png
|image=BTD6 MapSelectAncientPortalMapButton.png
| introduced = 45.0
|introduced=45.0
| difficulty = Intermediate
|difficulty=Advanced
| entrances = 1
 
| exits = 2
|entrances   =1
| junctions = 1
|exits       =2
| path lengths = 20,15.7
|junctions   =1
| path labels = Left,Right
|path lengths=20, 15.7
| water = Yes
|path labels =Left, Right
| removable costs = 0
 
| removable labels = Realign Portal
|water           =Yes
| removable amounts = 1
|removable costs =0
| music = Haunted House
|removable labels =Realign Portal
| coop division = 0
|removable amounts=1
|music=Haunted House
|coop division=0
}}
}}
'''Ancient Portal''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v45.0|version 45.0]].  
'''Ancient Portal''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It takes place in a nighttime landscape with portals controlled by a monkey near the bottom.  


==Layout==
==Layout==
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on what portal is open.
Ancient Portal has one entrance, but can exit on one of two different paths, depending on which portal is open. The Bloons enter from the top-right and move in a spiral into a portal that teleports them to the active exit path. The straight path that exits on the right is slightly shorter than the one on the left, but it has no line-of-sight blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it. The curved path that exits on the left is slightly longer than the one on the right, but is completely surrounded by [[line of sight]] blockers.


"Realigning" the portal affects what path the bloons come out from after reaching the portal.
[[Boss Bloon|Boss Bloons]] take a unique route where they spawn near the bottom-right exit and move on the path in reverse, pass over both portal exits without teleporting, and continue moving to the exit on the bottom-left path.


A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water towers near it.
== Mechanics ==
===Portal realignment===
Selecting the device at the bottom displays the option to "Realign Portal", which changes which side the portal connects to. By default, it connects to the right side. Realigning the portal is free, but there is a 10-second cooldown between uses. This does not affect the route that Boss Bloons take.


A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them.
=== Hero pedestals ===
There are four pedestals with crescent symbols on them, each of which grants two different buffs to [[Hero|Heroes]] placed on them (not any other towers). The pedestal in the water can affect non-water Heroes placed on it using a terrain modifier, such as [[Arctic Wind (BTD6)|Arctic Wind]], but not platforms on towers like [[Pontoon (BTD6)|Pontoon]] or [[Carrier Flagship (BTD6)|Carrier Flagship]].
{| class="wikitable"
!Pedestal location
!Buff #1
!Buff #2
|-
|Topmost, near the entrance
|{{Icon|BTD6_MapBuffIconCamo.png|Camo detection}}
|{{Icon|BTD6 BuffIconVillagex3x.png|Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau}}
|-
|Second from the top, below the spiral
|{{Icon|BTD6 MapBuffIconDamage.png|Damage}} (+1)
|{{Icon|BTD6 MapBuffIconRange.png|Range}} (+30%)
|-
|Inside the pond
|{{Icon|BTD6 MapBuffIconFasterCooldown.png|Activated Ability|Ability cooldown}} (-25%)
|{{Icon|BTD6 MapBuffIconHeroXP.png|Hero#XP_curves|Hero XP}} (+25%)
|-
|Inside the ruins
|{{Icon|BTD6 BuffIconVillage2xx.png|Attack speed|Attack cooldown}} (-30%)
|{{Icon|BTD6 MapBuffIconPierce.png|Pierce}} (+2)
|}
 
=== Totems ===
Popping Bloons within 70 units of the top-right portal charges up the totems next to them. The number of cracked bricks that are lit up indicates the current level of charge. It takes 15,000 pops to fully charge, but popping multiple layers in a single hit only counts as one pop. When fully charged, selecting the totems generates an explosion that deals 50 damage{{fn|The damage is supposed to increase by 3 per round (excluding the first round), but it does not due to a bug.}} to all Bloons on-screen and stuns them for 9 seconds, then resets their charge.


==Strategy==
==Strategy==
Ancient Portal is widely seen as the easiest Advanced map, even easier than [[Cornfield]] and [[Off The Coast]]. This is due to long track length of the top-right to bottom-left path, the flexibility of strategy options from the interchangeable lanes, the bends on the top-right, the wide coverage of the top-right & bottom-right achieved by towers between them, and the additional bends in the bottom-left that allows for even more good placements. Unlike nearly every other Advanced map, Ancient Portal can be beaten with relative ease using general guidelines below.
{{BTD6 last updated|54.0|section=y}}
Ancient Portal is a middle-of-the-road Intermediate. This is due to being a single-lane map, the long length of the top-right to bottom-left path, the flexibility of strategy options due to the interchangeable lanes, the bends on the top-right and bottom-left, the wide coverage of the top-right and bottom-right achieved by towers between them, and the pedestals' powerful buffs to heroes. Ancient Portal can be beaten with relative ease using general guidelines below.
 
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.
The unique layout of Ancient Portal, with many bends and 2 entirely separated parts of one lane, allows certain strategies (listed below) to excel.


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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|The single-lane nature of this map and the long top-right to bottom-left lane aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
|The single-lane nature of this map and relatively long track length aid Perma-Spike greatly. It effectively guarantees victory by tanking the Bloons that towers may leak, in addition to covering the DDT weakness of towers such as Pop and Awe.
|-
|-
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]]
|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]]
|[[File:BTD6 004-TackShooter.png|x50px]] [[File:BTD6 005-TackShooter.png|x50px]]
|The abundance of bends on the top-right and bottom-left greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|The abundance of bends greatly enhance Overdrive and Tack Zone's power. When placed near a bend, they do solid damage throughout the mid-game and late-game. Use [[Geraldo (BTD6)|Geraldo]], [[Embrittlement (BTD6)|Embrittlement]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Primary Training (BTD6)|Primary Training]] to further maximize their damage.
|}
|}
== Update history ==
{{BTD6 change list by name|Ancient Portal}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
BTD6 Ancient Portal easter.png|Easter theme
BTD6 Ancient Portal fireworks.png|Fireworks theme
BTD6 Ancient Portal halloween.png|Halloween theme
BTD6 Ancient Portal holiday.png|Holiday theme
BTD6 Ancient Portal island statue.png|Island statue
BTD6 MapBuffIconFasterCooldown.png|Ability cooldown buff icon
BTD6 MapBuffIconHeroXP.png|Hero XP buff icon
</gallery>


==In other languages==
==In other languages==
{{empty}}
{{BTD6 last updated|48.1|section=y}}
{{langlist
|key=AncientPortal
|ar  =البوابة القديمة
|da  =Oldgamle portal
|de  =Uraltes Portal
|es  =Portal antiguo
|es-la=Portal antiguo
|fi  =Muinainen portaali
|fr  =Portail ancien
|it  =Portale ancestrale
|ja  =いにしえのポータル
|ko  =고대의 차원문
|nl  =Oeroud portaal
|no  =Urgammel portal
|pl  =Pradawny portal
|pt-br=Portal Antigo
|ru  =Древний портал
|sv  =Urgammal Portal
|th  =ประตูโบราณ
|tr  =Kadim Portal
|zh-cn=古代传送门
|zh-tw=古代傳送門
}}
 
== Trivia ==
*Ancient Portal is the first and currently only map in ''[[Bloons TD 6]]'' that changed to a different [[map difficulty]] in an update, switching from Advanced to Intermediate in [[Update history:Bloons TD 6/Version 54.0|version 54.0]].
 
==Footnotes==
{{footnotes}}


==References==
==References==