User:Blackeyefly/Sandbox/Attack cooldown: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Getting it started. Needs work still
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
{{For|ability cooldowns|Ability cooldown}}
{{For|ability cooldowns|Ability cooldown}}


'''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds.
'''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds or frames.


'''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional decreases in attack speed, and vice versa.
'''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa.


This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}.
This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}. In most games, there is an attack speed cap which no attacks can exceed, typically one attack per frame.


== Terminology ==
== Mechanics and terminology by game ==


=== ''Bloons Tower Defense'' ===
=== ''Bloons Tower Defense'' ===
Line 15: Line 15:


=== ''Bloons TD 6'' ===
=== ''Bloons TD 6'' ===
In [[Bloons TD 6|''Bloons TD 6'']], some in-game descriptions of percentage increases in attack speed are slightly inaccurate or misleading. This is because listed percentages are almost always the decrease in attack cooldowns, not increases in attack speed. For example, the description of {{BTD6 mk|Fast Glue}} reads:
In [[Bloons TD 6|''Bloons TD 6'']], some in-game descriptions of percentage increases in attack speed are slightly inaccurate or misleading. This is because listed percentages are sometimes actually the decrease in attack cooldowns, not increases in attack speed. For example, the description of {{BTD6 mk|Fast Glue}} reads:
{{Quote|Glue Gunner 10% increased attack speed.|Description of [[Fast Glue]] in ''BTD6''}}
{{Quote|Glue Gunner 10% increased attack speed.|Description of [[Fast Glue]] in ''BTD6''}}
However, this upgrade actually decreases the [[Glue Gunner (BTD6)|Glue Gunner's]] attack cooldown by 10%, which constitutes an attack speed increase of ~11.11%.
However, this upgrade actually decreases the [[Glue Gunner (BTD6)|Glue Gunner's]] attack cooldown by 10%, which constitutes an attack speed increase of ~11.11%.
==== Attack speed cap ====
[[Bloons TD 6|''Bloons TD 6'']] and [[Bloons TD Battles 2|''Bloons TD Battles 2'']] do not have an attack speed cap like the other games. If a tower's attack speed is greater than 60 attacks per second (equivalent to 1 attack per frame), attacks produce more projectiles per attack on some frames in order to make the average attack speed consistent with what it should be.
In what may be a bug, these additional projectiles do not benefit from Bloon debuffs.<sup>[''citation needed'']</sup>

Latest revision as of 01:22, 18 October 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice did not specify a reason.
For ability cooldowns, see Ability cooldown.

Attack cooldown, also called reload time, is the amount of time that must pass after an attack that the same attack (from the same Tower or entity) may be fired. It is typically measured in seconds or frames.

Attack speed, also called fire rate, is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa.

This concept appears in many games in the Bloons franchise including the Bloons TD series and the Bloons Supermonkey series. In most games, there is an attack speed cap which no attacks can exceed, typically one attack per frame.

Mechanics and terminology by game

[edit | edit source]

Bloons Tower Defense

[edit | edit source]
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: Maybe add stuff about hypersonic, very fast, etc.

Bloons TD 6

[edit | edit source]

In Bloons TD 6, some in-game descriptions of percentage increases in attack speed are slightly inaccurate or misleading. This is because listed percentages are sometimes actually the decrease in attack cooldowns, not increases in attack speed. For example, the description of Fast Glue Fast Glue reads:

Glue Gunner 10% increased attack speed.
— Description of Fast Glue in BTD6

However, this upgrade actually decreases the Glue Gunner's attack cooldown by 10%, which constitutes an attack speed increase of ~11.11%.

Attack speed cap

[edit | edit source]

Bloons TD 6 and Bloons TD Battles 2 do not have an attack speed cap like the other games. If a tower's attack speed is greater than 60 attacks per second (equivalent to 1 attack per frame), attacks produce more projectiles per attack on some frames in order to make the average attack speed consistent with what it should be.

In what may be a bug, these additional projectiles do not benefit from Bloon debuffs.[citation needed]