One Two Tree: Difference between revisions

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|coop division=0
|coop division=0
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'''One Two Tree''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v34.0|version 34.0]]. It takes place in a snow-covered [[wp:Christmas tree cultivation|Christmas tree farm]]. This map features 23 spaces that apply [[tower buff|buffs]] to [[tower]]s placed on top of them. Each space has restrictions on what kinds of towers can be placed on them and more spaces become available as the game progresses. The game starts with one empty space that has no buffs or restrictions.
'''One Two Tree''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 34.0|version 34.0]]. It takes place in a snow-covered [[wp:Christmas tree cultivation|Christmas tree farm]]. This map features 23 spaces that apply [[tower buff|buffs]] to [[tower]]s placed on top of them. Each space has restrictions on what kinds of towers can be placed on them and more spaces become available as the game progresses. The game starts with one empty space that has no buffs or restrictions.


==Layout==
==Layout==
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==Mechanics==
==Mechanics==
===Buffs===
===Buffs===
There are five types of buffs that appear on this map. The first four are given by the tree spaces, while the range buff is only given by the small placeable areas by the snow-covered trees.
There are five types of buffs that appear on this map. The first four are provided by the tree spaces, while the range buff is given by the small placeable areas by the snow-covered trees.
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Icon
!Icon
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|-
|-
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage]]
|Increases the [[damage]] dealt by [[projectile]]s by 1. Does not apply to [[damage over time]], including projectile effects (i.e. [[Corrosive Glue (BTD6)|Corrosive Glue]]) and zones (i.e. [[Spirit of the Forest (BTD6)|Spirit of the Forest]]'s brambles).
|Increases the [[damage]] dealt by [[projectile]]s by 1. Does not apply to [[damage over time]], including projectile effects (e.g. [[Corrosive Glue (BTD6)|Corrosive Glue]]) and zones (e.g. [[Spirit of the Forest (BTD6)|Spirit of the Forest]]'s brambles).
|-
|-
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce]]
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[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]]
[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]]
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]]
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]]
Not counting the free space at the start, there are six types of spaces: one for each of the four [[tower category|tower categories]], which only allow towers of their category to be placed on top, plus spaces consisting of water and spaces that only allow up to two towers with small [[footprint]]s. Each space is unlocked at the end of a specific [[round]] and applies a buff to towers placed on top of them. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70.
There are 24 spaces on the lower half of the map. Except for the free space unlocked at the start, each space applies a specific buff to towers placed on top of them, which can be seen by selecting the sign next to it. Each space is initially closed and acts as unplaceable terrain and a [[line of sight]] blocker until it is opened at the end of a specific [[round]]. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70. There are seven types of spaces:
{|class="wikitable sortable center-col-4"
*The free space unlocked at the start allows any land tower to be placed on it, but does not apply a buff.
!class="unsortable"|#
*There are five [[Primary]] spaces, three [[Military]] spaces, five [[Magic]] spaces, and four [[Support]] spaces, which are decorated with symbols of their [[tower category]]. These only allow towers of their category to be placed on top.
*The two spaces marked by snowmonkeys only allow water-based towers to be placed instead of land.
*The four spaces marked by undecorated trees leave behind tree stumps when removed that block placement for most towers. Each one only allows up to two towers with small [[footprint]]s to be placed.
{|class="wikitable sortable" style="text-align:center"
!class="unsortable"|
!End of round
!End of round
!Type
!Type
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|1
|1
|Primary
|Primary
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!3
!3
|3
|3
|Water
|Water
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!4
!4
|4
|4
|Magic
|Magic
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|-
|-
!5
!5
|6
|6
|Support
|Support
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce
|-
|-
!6
!6
|7
|7
|Small footprint
|Small footprint
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!7
!7
|14
|14
|Primary
|Primary
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!8
!8
|15
|15
|Military
|Military
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|-
|-
!9
!9
|17
|17
|Magic
|Magic
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce
|-
|-
!10
!10
|18
|18
|Support
|Support
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!11
!11
|20
|20
|Small footprint
|Small footprint
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!12
!12
|22
|22
|Primary
|Primary
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|-
|-
!13
!13
|23
|23
|Water
|Water
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce
|-
|-
!14
!14
|24
|24
|Magic
|Magic
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!15
!15
|26
|26
|Support
|Support
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!16
!16
|27
|27
|Small footprint
|Small footprint
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|-
|-
!17
!17
|54
|54
|Primary
|Primary
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce
|-
|-
!18
!18
|55
|55
|Military
|Military
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!19
!19
|57
|57
|Magic
|Magic
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!20
!20
|58
|58
|Small footprint
|Small footprint
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|-
|-
!21
!21
|70
|70
|Primary
|Primary
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]]
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce
|-
|-
!22
!22
|71
|71
|Military
|Military
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]]
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed
|-
|-
!23
!23
|75
|75
|Magic
|Magic
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]]
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount
|-
|-
!24
!24
|76
|76
|Support
|Support
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]]
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage
|}
|}


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===Recommended towers and upgrades===
===Recommended towers and upgrades===
{{strategy needed|needs more examples of properly using the buffs}}
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Name
!Name
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|[[Geraldo (BTD6)|Geraldo]]
|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|[[Worn Hero's Cape]] allows the placement of multiple Sun Avatars on Space 20, and they deal massive damage thanks to the +1 damage granted by that space. Geraldo's shop also has a variety of items for towers that work well on this map, such as [[Jar of Pickles]] for Sun Avatars, [[Sharpening Stone]] for [[Comanche Commander (BTD6)|Comanche Commander]], and [[Genie Bottle]] for difficult late-game rounds. With Geraldo's shop refresh on Round 98 in [[CHIMPS]] on Beginner maps when placed early, his shop items can be used multiple times for the hardest rounds, further solidifying his power.
|[[Worn Hero's Cape]] allows the placement of multiple Sun Avatars on Spaces 16 and 20, and they deal massive damage thanks to the +1 damage granted by that space. Geraldo's shop also has a variety of items for towers that work well on this map, such as [[Jar of Pickles]] for Sun Avatars, [[Sharpening Stone]] for [[Comanche Commander (BTD6)|Comanche Commander]], and [[Genie Bottle]] for difficult late-game rounds. With Geraldo's shop refresh on Round 98 in [[CHIMPS]] on Beginner maps when placed early, his shop items can be used multiple times for the hardest rounds, further solidifying his power.
|-
|[[Snowstorm (BTD6)|Snowstorm]] and [[Glue Strike (BTD6)|Glue Strike]]
|[[File:BTD6 040-IceMonkey.png|x50px]] [[File:BTD6 040-GlueGunner.png|x50px]]
|These primary towers notable for their supporting abilities can be placed on the Discount tile early on Space 7, and can still be in range of a nearby [[Primary Mentoring (BTD6)|Primary Mentoring]].
|-
|}
|}
== Update history ==
{{BTD6 change list by name|One Two Tree}}


==Gallery==
==Gallery==
{{screenshot needed|Some additional helpful examples of One Two Tree buffs}}
{{screenshot needed|Some additional helpful examples of One Two Tree buffs}}
<gallery>
<gallery>
File:Odyssey Statue - One Two Tree.png|Odyssey statue
BTD6 One Two Tree easter.png|Easter theme
One Two Tree - Range Buff (Bomb Shooter).png|Range buff on a Bomb Shooter
BTD6 One Two Tree fireworks.png|Fireworks theme
BTD6 One Two Tree halloween.png|Halloween theme
BTD6 One Two Tree island statue.png|Island statue
BTD6 One Two Tree - Range Buff (Bomb Shooter).png|Range buff on a Bomb Shooter
</gallery>
</gallery>


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==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name  =واحد اثنان ثلاثة
{{langlist
|da name  =Et-to-træ
| key = OneTwoTree
|de name  =Eins, zwei, Baum
| ar = واحد اثنان ثلاثة
|es name  =Uno, dos, tres
| da = Et-to-træ
|es-la name=Uno, dos, tres
| de = Eins, zwei, Baum
|fi name  =Kaksi vanhaa puuta
| es = Uno, dos, tres
|fr name  =Sapins de Noël
| es-la = Uno, dos, tres
|it name  =Uno due tre
| fi = Kaksi vanhaa puuta
|ja name  =ワンツーツリー
| fr = Sapins de Noël
|ko name  =원, 투, 트리
| it = Uno due tre
|nl name  =Advent
| ja = ワンツーツリー
|no name  =Én, to, tre
| ko = 원, 투, 트리
|pl name  =Drzewko Szczęścia
| nl = Advent
|pt-br name=Um Dois Três
| no = Én, to, tre
|ru name  =Раз-два-три
| pl = Drzewko Szczęścia
|sv name  =En Två Träd
| pt-br = Um Dois Três
|th name  =หนึ่ง สอง สาม
| ru = Раз-два-три
|tr name  =Bir İki Üç
| sv = En Två Träd
|zh-cn name=一二杉
| th = หนึ่ง สอง สาม
|zh-tw name=一二杉
| tr = Bir İki Üç
 
| zh-cn = 一二杉
|last updated=43.2
| zh-tw = 一二杉
| ar note = "1️, 2️, 3️"
| da note = "1️, 2️, 🌲︎"
| es note = "1️, 2️, 3️"
| es-la note = "1️, 2️, 3️"
| fi note = "Two Old Trees"
| fr note = "Christmas Trees"
| it note = "1️, 2️, 3️"
| ja note = "1️, 2️, 🌲︎" (transliterated into Japanese)
| ko note = "1️, 2️, 🌲︎" (transliterated into Korean)
| no note = "1️, 2️, 🌲︎"
| pl note = "Tree of Happiness"
| pt-br note = "1️, 2️, 3️"
| ru note = "1️, 2️, 3️"
| sv note = "1️, 2️, 🌲︎"
| th note = "1️, 2️, 3️"
| tr note = "1️, 2️, 3️"
| zh-cn note = "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三)
| zh-tw note = "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三)
| de note = "1️, 2️, 🌲︎"
| nl note = "The Advent"
}}
}}