User:IapIac/Sandbox: Difference between revisions
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I don't know what to say. vrej | I don't know what to say. vrej | ||
__NOTOC__ | __NOTOC__ | ||
---- | ---- | ||
== | ===BAD immunity=== | ||
{ | {|class="wikitable mw-collapsible mw-collapsed" | ||
!List of Lych soul can not immune | |||
|- | |||
| | |||
*<code>Slow:MoabPressStunParagon</code> | |||
*<code>Stun:ParagonWeak</code> | |||
*<code>Stun:BombParagon</code> | |||
|} | |||
== | ---- | ||
===some paras in <code>paragonDegreeDataModel</code>=== | |||
* attackCooldownReductionX = 50 | |||
== | * piercePercentPerDegree = 1 | ||
* pierceIncreasePerDegree = 0.1 | |||
* damagePercentPerDegree = 1 | |||
== | * damageIncreasePerDegree = 1 | ||
* damageIncreaseForDegrees = 10 | |||
* bonusBossDamagePercent = 0.25 | |||
* bonusBossDamagePerDegrees = 20 | |||
===some vars in <code>PowerDegreeMutator</code>=== | |||
* | * percentPierceUp = piercePercentPerDegree * ((degree-1) + floor(degree/100)) | ||
* | * percentDamageUp = damagePercentPerDegree * ((degree-1) + floor(degree/100)) | ||
* | * additionalPierceUp = pierceIncreasePerDegree * ((degree-1) + floor(degree/100)) | ||
* | * additionalDamageUp = floor(damageIncreasePerDegree * ((degree-1) / damageIncreaseForDegrees + floor(degree/100))) | ||
* bonusBossDamagePercent = bonusBossDamagePercent * degree / bonusBossDamagePerDegrees | |||
* attackCooldownReductionPercent = round(sqrt(attackCooldownReductionX * (degree-1), 1) | |||
===actual stat changes=== | |||
* pierce = floor(percentPierceUp * basePierce)+additionalPierceUp | |||
* cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01) | |||
* damage = percentDamageUp * baseDamage + additionalDamageUp | |||
==' | ====boss damages==== | ||
actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc) | |||
* normal: totalBossDamage = totalBaseBossDamage * (1 + bonusBossDamagePercent) | |||
* elite: JUST DOUBLES IT | |||