Tower XP: Difference between revisions

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{{stub|missing sections}}'''Tower XP''', or '''Tower experience''', is system to unlock Tower upgrades in the {{series|Bloons TD}}, first introduced in ''[[Bloons TD 5]].'' Tower XP is gained by completing rounds and is split amongst all towers as it is accumulated.
{{stub|missing sections}}
{{lede image|BTDB2 xp icon.png|Icon for tower XP in ''[[Bloons TD Battles 2]]''}}
'''Tower XP''', or '''Tower experience''', is a system to unlock Tower upgrades in the {{series|Bloons TD}}, first introduced in ''[[Bloons TD 5]].'' Tower XP is gained by completing [[round]]s and is split amongst all towers as it is accumulated.


== ''Bloons TD 5'' ==
== ''Bloons TD 5'' ==
XP is given based on the RBE of a given round and is split based on the proportion of cost spent on towers.
{{research|How does this differ for the Mobile version, seeing how 'freeplay' works differently there?}}
XP is given based on the RBE of a given round and is split based on the proportion of cost spent on all towers. After round 71, the amount of XP given becomes 30% of its RBE.
 
Tower XP is distributed among each tower based on the total amount of cash currently invested into those towers and their [[Upgrade|upgrades]] at the end of each round. For example, if a player currently has $19,000 worth of [[Ninja Monkey (BTD6)|Ninja Monkeys]] and $1,000 worth of [[Dart Monkey (BTD6)|Dart Monkeys]], 95% of the round's XP will become Ninja Monkey XP and 5% of the round's XP will become Dart Monkey XP.


== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
Unlike ''[[Bloons TD 5]]'', each round gives a fixed amount of XP.
Unlike ''[[Bloons TD 5]]'', each round gives a fixed amount of XP. The Tower XP distribution is still the same.


For each round <math>r</math>, the total XP earned is determined by this formula:
For each round <math>r</math>, the total XP earned is determined by this formula:
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<math>
<math>
\text{XP}=\begin{cases}
\text{XP}=\begin{cases}
20r &\text{for }r \leq 20 \\  
20r+20 &\text{for }r \leq 20 \\  
40(r-20)+420 &\text{for }21 \leq r \leq 50 \\
40(r-20)+420 &\text{for }21 \leq r \leq 50 \\
90(r-50)+1620 &\text{for }r>50  
90(r-50)+1620 &\text{for }r>50  
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</math>
</math>


This formula is the same as [[Hero]] XP and [[experience|player XP]] before any [[freeplay]] or [[Monkey Knowledge (BTD6)|Monkey Knowledge]] modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher [[map difficulty|map difficulties]]: ×1.1 on [[Intermediate]], ×1.2 on [[Advanced]], and ×1.3 on [[Expert]].
This formula is the same as [[Hero]] XP and [[experience|player XP]] before any [[freeplay]] or [[Monkey Knowledge (BTD6)|Monkey Knowledge]] modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher [[map difficulty|map difficulties]]: ×1.1 on [[Intermediate]], ×1.2 on [[Advanced]], and ×1.3 on [[Expert]]. For the purpose of XP calculations, cash spent on Heroes is ignored.
 
Tower XP is distributed among each tower based on the total amount of cash currently invested into those towers and their [[upgrade]]s at the end of each round. For example, if a player currently has $19,000 worth of [[Ninja Monkey (BTD6)|Ninja Monkey]]s and $1,000 worth of [[Dart Monkey (BTD6)|Dart Monkey]]s, 95% of the round's XP will become Ninja Monkey XP and 5% of the round's XP will become Dart Monkey XP. Cash spent on [[Hero]]es is ignored.


==''Bloons TD Battles 2''==
==''Bloons TD Battles 2''==
{{empty}}
{{empty}}
==Navigation==
{{BTD5 nav}}
{{BTD6 nav}}
{{BTDB2 nav}}
[[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]]