Muddy Puddles: Difference between revisions
No edit summary |
Qwertyxp2000 (talk | contribs) →Layout: planning later. Brb as I formulate a plan |
||
| (11 intermediate revisions by 5 users not shown) | |||
| Line 22: | Line 22: | ||
|coop division=0 | |coop division=0 | ||
}} | }} | ||
'''Muddy Puddles''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]''. It features four disconnected paths that alternate by [[round]]. [[Bloody Puddles]] is a more difficult variant of | '''Muddy Puddles''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]''. It is set at a swamp that features four disconnected paths that alternate by [[round]]. [[Bloody Puddles]] is a more difficult variant of this map. | ||
==Layout== | ==Layout== | ||
| Line 28: | Line 28: | ||
[[Boss Bloon|Boss Bloons]] always appear on the middle-left lane, regardless of the round number. | [[Boss Bloon|Boss Bloons]] always appear on the middle-left lane, regardless of the round number. | ||
{{Incomplete|Add a table of rounds up to r140 for Muddy Puddles rounds (readers may want to see non-implied data for rounds)}} | |||
==Strategy== | ==Strategy== | ||
Muddy Puddles | {{BTD6 last updated|56.3|section=y}} | ||
Muddy Puddles has very difficult early game because of the alternating lanes, requiring precise placement of towers that can cover multiple lanes at once. This also delays the purchase of Heroes until a solid early game carry is purchased. However, the mid-game and late-game have been made much easier by the large amount of buffs given to most towers in the game. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. Its lack of simultaneous lanes allows most long-ranged strategies to excel on this map. | |||
In the lategame, the first lane is the least difficult in the lategame, as only rounds 91 and 97 are the significant rounds by then. Focus most of the local-ranged setup around the second and third lanes, and note Round 100 on fourth lane. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
| Line 41: | Line 46: | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | |He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | ||
|- | |||
|[[Rosalia (BTD6)|Rosalia]] | |||
|[[File:BTD6 RosaliaPortrait.png|50x50px]] | |||
|Rosalia's maneuverability is a great help in the early game. Grenades help with early rushes, and Scatter Missile can make certain rounds trivial, or be used to pop leaking Bloons. While her single target damage doesn't scale as well into mid-game and late-game, she is still very useful. Her enhanced Lasers can trivialize certain mid-game rounds and make late-game rounds much easier. Scatter Missile and Kinetic Charge can greatly decrease RBE in the late-game. Her discounts to the global range [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are especially useful on a map like Muddy Puddles. | |||
|- | |- | ||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |[[File:BTD6 005-HeliPilot.png|x50px]] | ||
|The | |The Heli Pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]] pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. [[Call to Arms (BTD6)|Call to Arms]] can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98. | ||
|- | |||
|[[Monkey Sub (BTD6)|Monkey Sub]] | |||
|[[File:BTD6 000-MonkeySub.png|54x54px]] | |||
|Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. [[Advanced Intel (BTD6)|Advanced Intel]] can be used to grant global range, and [[Twin Guns (BTD6)|Twin Guns]], [[Airburst Darts (BTD6)|Airburst Darts]], and [[Triple Guns (BTD6)|Triple Guns]] are very strong for their price. Early-game Subs can be later upgraded to a [[First Strike Capability (BTD6)|First Strike Capability]] for the BAD, or used for a [[Sub Commander (BTD6)|Sub Commander]] strategy. | |||
|- | |||
|[[Beast Handler (BTD6)|Beast Handler]] | |||
|[[File:BTD6 000-BeastHandler.png|54x54px]] | |||
|Beast Handlers are able to bypass the main difficulty factor of the map since it gains intel from merging. Several Tier 1 Beast Handlers are able to save into an [[Adasaurus]], which is an excellent early game since it can be repositioned anywhere on the map in a pinch. It also saves into the [[Velociraptor]], which is one of the best mid game carries on this map for the same reasons. | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Muddy Puddles easter.png|Easter theme | |||
BTD6 Muddy Puddles fireworks.png|Fireworks theme | |||
BTD6 Muddy Puddles halloween.png|Halloween theme | |||
BTD6 Muddy Puddles holiday.png|Holiday theme | |||
BTD6 Muddy Puddles island statue.png|Island statue | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*Muddy Puddles was impossible to complete on CHIMPS at launch. The change to the order of paths in [[Update history:Bloons TD 6/Version 9.0|version 9.0]] made it possible for the first time. | |||
**Rohan Spibo, a developer for ''BTD6'', had initially proposed a jetpack Hero to address the impossibility of Muddy Puddles at the time of the game's release. This concept had since been scrapped, but was eventually retooled into [[Rosalia (BTD6)|Rosalia]]. | |||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=MuddyPuddles | ||
|de | |ar =البرك الموحلة | ||
|es | |da =Mudderpøle | ||
|es-la | |de =Matschpfützen | ||
|fi | |es =Charcos fangosos | ||
|fr | |es-la=Charcos fangosos | ||
|it | |fi =Mutaiset lätäköt | ||
|ja | |fr =Flaques boueuses | ||
|ko | |it =Pozze fangose | ||
|nl | |ja =泥の水たまり | ||
|no | |ko =진흙탕 | ||
|pl | |nl =Modderplassen | ||
|pt-br | |no =Sølepytt | ||
|ru | |pl =Błotniste kałuże | ||
|sv | |pt-br=Lamaçal | ||
|th | |ru =Грязные лужи | ||
|tr | |sv =Gyttjepölar | ||
|zh-cn | |th =แอ่งโคลน | ||
|zh-tw | |tr =Çamur Birikintileri | ||
|zh-cn=泥泞的水坑 | |||
|zh-tw=泥濘水坑 | |||
}} | }} | ||