User:IapIac/Sandbox: Difference between revisions
Replaced content with "I don't know what to say. vrej __NOTOC__ ----" Tag: Replaced |
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__NOTOC__ | __NOTOC__ | ||
---- | |||
===BAD immunity=== | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
!List of Lych soul can not immune | |||
|- | |||
| | |||
*<code>Slow:MoabPressStunParagon</code> | |||
*<code>Stun:ParagonWeak</code> | |||
*<code>Stun:BombParagon</code> | |||
|} | |||
---- | ---- | ||
===some paras in <code>paragonDegreeDataModel</code>=== | |||
* attackCooldownReductionX = 50 | |||
* piercePercentPerDegree = 1 | |||
* pierceIncreasePerDegree = 0.1 | |||
* damagePercentPerDegree = 1 | |||
* damageIncreasePerDegree = 1 | |||
* damageIncreaseForDegrees = 10 | |||
* bonusBossDamagePercent = 0.25 | |||
* bonusBossDamagePerDegrees = 20 | |||
===some vars in <code>PowerDegreeMutator</code>=== | |||
* percentPierceUp = piercePercentPerDegree * ((degree-1) + floor(degree/100)) | |||
* percentDamageUp = damagePercentPerDegree * ((degree-1) + floor(degree/100)) | |||
* additionalPierceUp = pierceIncreasePerDegree * ((degree-1) + floor(degree/100)) | |||
* additionalDamageUp = floor(damageIncreasePerDegree * ((degree-1) / damageIncreaseForDegrees + floor(degree/100))) | |||
* bonusBossDamagePercent = bonusBossDamagePercent * degree / bonusBossDamagePerDegrees | |||
* attackCooldownReductionPercent = round(sqrt(attackCooldownReductionX * (degree-1), 1) | |||
===actual stat changes=== | |||
* pierce = floor(percentPierceUp * basePierce)+additionalPierceUp | |||
* cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01) | |||
* damage = percentDamageUp * baseDamage + additionalDamageUp | |||
====boss damages==== | |||
actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc) | |||
* normal: totalBossDamage = totalBaseBossDamage * (1 + bonusBossDamagePercent) | |||
* elite: JUST DOUBLES IT | |||