Red Hot Rangs (BTD6): Difference between revisions

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{{for|other uses|Red Hot Rangs (disambiguation)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Red Hot Rangs
|id=Red Hot Rangs
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|cost C=
|cost C=
|xp    =490
|xp    =490
|abbr  =
}}
}}
'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. If used for {{BTD6|Perma Charge}}, the damage is increased by 4. [[Glaive Lord (BTD6)|Glaive Lord]]'s main glaives gain +2 damage instead of +1.


==Stats==
==Stats==
{{BTD6 upgrade stat list|Boomerang Monkey|002}}
{{BTD6 stat list by tiers|Boomerang Monkey|002}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 upgrade cost list|Boomerang Monkey|002}}
{{BTD6 cost list by upgrade|Boomerang Monkey|3|2}}
 
==Strategy==
{{BTD6 last updated|51.2|section=y}}
Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower especially with {{BTD6 mk|Recurring 'Rangs}}. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds.
 
When used as a crosspath for Tier 3 and above upgrades, Red Hot Rangs is the optimal crosspath for {{BTD6|Glaive Ricochet}}, as the extra damage layer-skips Bloons, making it more efficient at cleanup than the extra speed from {{BTD6|Faster Rangs}}. It is used with {{BTD6|M.O.A.R Glaives}} without {{BTD6|Berserker Brew}}, in addition to with {{BTD6|Perma Charge}} and {{BTD6|Glaive Lord}} when innate {{BTD6|DDT}}-popping power is needed. Red Hot Rangs is sub-par with {{BTD6|Bionic Boomerang}}, preferring {{BTD6|Glaives}} for the triple pierce, however {{BTD6|Turbo Charge}} may much benefit from it for bursting Boss damage during [[Boss Rush]].
 
==Update history==
{{BTD6 change list by upgrade|Boomerang Monkey|3|2}}


==Gallery==
==Gallery==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 002-BoomerangMonkey.png|Portrait
BTD6 002-BoomerangMonkey.png|Portrait
BTD6 BoomerangMonkey RedHotRangsUpgradeIcon.png|Upgrade icon
BTD6 BoomerangMonkey RedHotRangsUpgradeIcon.png|Upgrade icon
BTD6 002-BoomerangMonkeyInsta.png|[[Insta-Monkey]] icon
BTD6 002-BoomerangMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>


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|zh-tw description=迴旋鏢現在可以擊破凍結氣球與鉛氣球,並且對所有氣球造成更多損壞。
|zh-tw description=迴旋鏢現在可以擊破凍結氣球與鉛氣球,並且對所有氣球造成更多損壞。


|version=43.1
|last updated=43.1
}}
}}



Latest revision as of 04:32, 3 June 2026

For other uses, see Red Hot Rangs (disambiguation).
Red Hot Rangs
Portrait of Red Hot Rangs
Icon of Red Hot Rangs Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Tower Path Tier
Boomerang Monkey 3 2
XP cost 490
Cash cost $255 — Easy
$300 — Medium
$325 — Hard
$360 — Impoppable

Red Hot Rangs is the Boomerang Monkey's path 3 tier 2 upgrade in Bloons TD 6. It increases the damage of boomerangs by 1 and allows them to pop Lead and Frozen Bloons. If used for Perma Charge, the damage is increased by 4. Glaive Lord's main glaives gain +2 damage instead of +1.

Stats

[edit | edit source]
For a complete list of Boomerang Monkey stats, see Stats:Boomerang Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range57.19 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.2s
Offset (X, Y, Z)
-3.47, 8.52, 7
TargetingDepends on targeting option
Targeting range57.19 units
Filters
  • Cannot target Camo
Projectile
Pierce4
Damage2
Damage typeNormal
Speed175 units/s
Max travel distance74.427 units
Lifespan5s
Radius5 units
Filters
  • Cannot hit Camo

1-0-2

Attack
Projectile
Pierce4 → 8

2-0-2

Attack
Projectile
Pierce8 → 13
Radius5 units → 7.5 units

0-1-2

Attack
Cooldown1.2s → 0.9s

0-2-2

Attack
Cooldown0.9s → 0.6s
Projectile
Speed175 units/s → 227.5 units/s

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-2 $610 $715 $775 $860 $427 $501 $543 $602
1-0-2 $780 $915 $990 $1,100 $546 $641 $693 $770
2-0-2 $1,020 $1,195 $1,290 $1,435 $714 $837 $903 $1,005
3-0-2 $1,530 $1,795 $1,940 $2,155 $1,071 $1,257 $1,358 $1,509
4-0-2 $3,230 $3,795 $4,100 $4,555 $2,261 $2,657 $2,870 $3,189
5-0-2 $30,855 $36,295 $39,200 $43,555 $21,599 $25,407 $27,440 $30,489
0-1-2 $760 $890 $965 $1,070 $532 $623 $676 $749
0-2-2 $970 $1,140 $1,235 $1,370 $679 $798 $865 $959
0-3-2 $2,030 $2,390 $2,585 $2,870 $1,421 $1,673 $1,810 $2,009
0-4-2 $5,600 $6,590 $7,120 $7,910 $3,920 $4,613 $4,984 $5,537
0-5-2 $35,350 $41,590 $44,920 $49,910 $24,745 $29,113 $31,444 $34,937

Strategy

[edit | edit source]
This section was last updated for: version 51.2

Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower especially with Recurring 'Rangs Recurring 'Rangs. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds.

When used as a crosspath for Tier 3 and above upgrades, Red Hot Rangs is the optimal crosspath for Glaive Ricochet, as the extra damage layer-skips Bloons, making it more efficient at cleanup than the extra speed from Faster Rangs. It is used with M.O.A.R Glaives without Berserker Brew, in addition to with Perma Charge and Glaive Lord when innate DDT-popping power is needed. Red Hot Rangs is sub-par with Bionic Boomerang, preferring Glaives for the triple pierce, however Turbo Charge may much benefit from it for bursting Boss damage during Boss Rush.

Update history

[edit | edit source]
For a complete list of Boomerang Monkey changes, see Update history:Boomerang Monkey (BTD6).
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  • Nerf Upgrade cost increased ― $150 → $300 (undocumented)
  • Buff Now increases damage by 1
    • Note: Does not carry over to Kylie Boomerang or higher
  • Description changed ― "Allows boomerangs to pop Frozen and Lead Bloons." → "Boomerangs now pop Frozen and Lead Bloons and do more damage to all."
0-5-2
  • Buff Now grants +1 damage (bug fix)
0-5-2
  • Buff Red Hot Rangs now grants +4 damage to this crosspath instead of +1 (total of 8 damage)
Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche.
— Update notes
5-0-2
  • Buff Orbital glaives: Damage increased ― 2 → 3
  • Buff Now has "Switch Hands" targeting option by default
To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate.
— Update notes
  • Buff Attack cooldown reduced ― 1.42s → 1.2s (attack speed increased by 18.33%)
5-0-2
  • Neutral Red Hot Rangs now changes the AoE damage type to Normal, matching its damage type prior to this update
[...] 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic’s ability increase to damage has been increased further.
— Update notes
0-5-2
  • Buff Ability: Bonus damage increased ― +8 → +10
5-0-2
  • Change 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives
5-0-2
  • Buff Long Range Rangs now increases radius of Orbitals by 15% ― 30 → 34.5
5-0-2
  • Buff Boomerang glaives again crosspath correctly with xx2 (bug fix)
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs.
— Update notes
  • Buff Range increased ― 49.45 → 57.19
    • Note: Long Range Rangs range modifier increased from +15% to +33%
5-0-2
  • Buff Orbitals: Radius increase from Long Range Rangs increased ― +15% → +33%
  • Buff Overall cost reduced by $10 (due to cost changes for previous tiers)
Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement
— Update notes
5-0-2
  • Nerf Thrown Glaive: Damage decreased ― 9 → 8
  • Buff Orbital Glaives: Damage increased ― 3 → 5
0-2-2
  • Buff Attack cooldown reduced ― 0.675s → 0.6s (attack speed increased by 12.5%)
3-0-2
  • Buff Bounce seeking distance increased ― 60 units → 80 units (bug fix)
  • Nerf Pierce reduced ― 30 → 15 (bug fix)
  • Buff Projectile speed increased ― 175 units/s → 220 units/s (bug fix)
    • Note: These changes were intended for version 54.0 but this crosspath was unchanged
4-0-2
  • Buff Main attack: Projectile speed increased ― 297.5 units/s → 300 units/s (bug fix)
    • Note: Stacks with X-2-0 Faster Rangs crosspath ― 386.75 units/s → 390 units/s)
    • This change was intended for version 54.0 but crosspaths remained unchanged
[edit | edit source]
For more Boomerang Monkey images, see Gallery:Boomerang Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic ريد هات رانجز
أصبحت الخشبات المرتدة الآن تفرقع البالونات المتجمدة والمطلية بالرصاص وتسبب المزيد من الضرر للجميع.
Danish Brandvarme B'ranger
Boomeranger kan nu springe Frosne og Bly bloons og gøre mere skade på alle typer.
German Glühend heiße Bumerange
Bumerange können nun Eis- und Blei-Bloons platzen lassen und fügen allen größeren Schaden zu.
Spanish Bumeranes ardientes
Los bumeranes ahora explotan bloons congelados y emplomados y hacen más daño a todos.
Spanish (LA) Bumeranes ardientes
Los bumeranes ahora explotan bloons congelados y emplomados y hacen más daño a todos.
Finnish Hehkuvat bumerangit
Bumerangit poksauttavat jäätyneet ja lyijybloonit ja tekevät enemmän vahinkoa kaikille.
French Boomerangs brûlants
Les boomerangs permettent désormais d'éclater des Bloons gelés et en plomb, et infligent plus de dégâts à tous les Bloons.
Italian Boomerang fiammeggianti
I boomerang ora fanno scoppiare i Bloon congelati e quelli di piombo, e infliggono più danni a tutti.
Japanese 炎のブーメラン
ブーメランが、冷凍および鉛ブルーンを割れるようになるほか、全てに対しもっと大きなダメージを与えるようになる。
Korean 레드 핫 부메랑
이제 부메랑이 얼음 및 납 풍선을 터뜨려 모두에게 더 많은 피해를 입힙니다.
Dutch Gloeiend hete rangs
Boemerangs schieten nu Bevroren en Loden Bloons neer en doen meer schade.
Norwegian Glovarme 'ranger
Bumeranger popper nå frosne bloons og bly-bloons, og påfører mer skade på alle.
Polish Gorące rangi
Teraz bumerangi przekłuwają zamrożone i ołowiane blony oraz zadają wszystkim blonom większe obrażenia.
Portuguese (Brazil) Bumerangues Ardentes
Bumerangues agora estouram Bloons de Chumbo e Congelados, e causam mais dano em todos.
Russian Красная жара
Бумеранги теперь пробивают замороженные и свинцовые шары и наносят больше урона всем шарам.
Swedish Glödheta Bumeranger
Bumeranger kan nu smälla frusna Bloons och Blybloons och åsamkar mer skada på alla.
Thai บูมเมอแรงแดงเพลิง
บูมเมอแรงเจาะลูกโป่งแช่แข็งและลูกโป่งตะกั่วได้ และทำดาเมจแรงขึ้นกับศัตรูทุกชนิด
Turkish Kızgın Halkalar
Bumeranglar artık Donmuş ve Kurşun Bloon'ları patlatır ve hepsine daha fazla hasar verir.
Chinese (simplified) 炽热覆盖
回旋镖现在可击破冰冻气球和铅气球,并且可对所有气球造成更多伤害。
Chinese (traditional) 紅火迴旋鏢
迴旋鏢現在可以擊破凍結氣球與鉛氣球,並且對所有氣球造成更多損壞。
This list was last updated for: version 43.1
[edit | edit source]