Strategy:Race Event: Difference between revisions
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{{ | {{BTD6 last updated|47.1}}{{Lede image|BTD6 EventRaceIcon.png}} | ||
{{Lede image|BTD6 EventRaceIcon.png}} | |||
'''[[Race Event]]''' focuses on sending and defeating all Rounds as fast as possible while not losing. Therefore, enormous clumps of Bloons face the defense in all stages. Due to that, most towers that work well in regular gameplay will not work in Race Events, requiring a complete overhaul of the player's strategy to be specifically tailored to defeating large clumps of Bloons and blimps. | '''[[Race Event]]''' focuses on sending and defeating all Rounds as fast as possible while not losing. Therefore, enormous clumps of Bloons face the defense in all stages. Due to that, most towers that work well in regular gameplay will not work in Race Events, requiring a complete overhaul of the player's strategy to be specifically tailored to defeating large clumps of Bloons and blimps. | ||
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* Watch guides at the start of each race to get an idea about what to do. Then, optimize the guides' strategies if possible. | * Watch guides at the start of each race to get an idea about what to do. Then, optimize the guides' strategies if possible. | ||
* If attempting to place high on the leaderboard, very high levels of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is required. Important Monkey Knowledge points include {{BTD6 mk|More Cash}}, {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Hero Favors}}, {{BTD6 mk|Empowered Heroes}}, and {{BTD6 mk|Mana Shield}}. | * If attempting to place high on the leaderboard, very high levels of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is required. Important Monkey Knowledge points include {{BTD6 mk|More Cash}}, {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Hero Favors}}, {{BTD6 mk|Empowered Heroes}}, and {{BTD6 mk|Mana Shield}}. | ||
* Do not be afraid of leaking lives early, as extra lives little purpose when any leak during the fullsend involves losing hundreds | * Do not be afraid of leaking lives early, as extra lives little purpose when any leak during the fullsend involves losing hundreds to thousands of lives. In fact, in almost all cases, leaking lives early is required for a top score. | ||
* Plan the strategy ahead of time to avoid the penalty that results from the need to pause more than once every 25 seconds to plan ahead in-game. Viewing towers' upgrades counts as pausing as well. | * Plan the strategy ahead of time to avoid the penalty that results from the need to pause more than once every 25 seconds to plan ahead in-game. Viewing towers' upgrades counts as pausing as well. | ||
* Do not rely on strategies that have worked for other game modes. Race Events require completely different strategies that vary each week due to differing maps and restrictions. | * Do not rely on strategies that have worked for other game modes. Race Events require completely different strategies that vary each week due to differing maps and restrictions. | ||
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|[[File:BTD6 000-MortarMonkey.png|x50px]] | |[[File:BTD6 000-MortarMonkey.png|x50px]] | ||
|The base Mortar Monkey, with its 25 pierce and 2 damage, excels at grouped popping power for its cost. Target it initially at the entrance to immediately accumulate pops and earn cash, and move it back as clumped Bloons slowly go through the track. Upgrading to 1-0-0 is nearly always recommended, as it improves the pierce by 1.8x, and if desired, the Mortar can be upgraded up to 2-3-0 into the mid-game. | |The base Mortar Monkey, with its 25 pierce and 2 damage, excels at grouped popping power for its cost. Target it initially at the entrance to immediately accumulate pops and earn cash, and move it back as clumped Bloons slowly go through the track. Upgrading to 1-0-0 is nearly always recommended, as it improves the pierce by 1.8x, and if desired, the Mortar can be upgraded up to 2-3-0 into the mid-game. | ||
|- | |||
|[[Bomb Shooter (BTD6)|Base Bomb Shooter]] | |||
|[[File:BTD6 000-BombShooter.png|x50px]] | |||
|The 22-pierce shots of the base Bomb Shooter, while only being 1 damage, are significantly faster and obtainable for a cheaper cost, making its efficiency roughly on par with the base Mortar. Two of them can be immediately placed with More Cash, and they are the most useful when placed near the entrance to immediately pop Bloons and generate money. The Tier 1 and 2 Bomb Shooter upgrades are not worth their costs, so unless {{B|Cluster Bombs|BTD6}} or {{B|Really Big Bombs|BTD6}} is desired, it is recommended to not upgrade the Bomb Shooter. | |||
|- | |- | ||
|[[Spike-o-pult (BTD6)|Spike-o-pult]] | |[[Spike-o-pult (BTD6)|Spike-o-pult]] | ||
|[[File:BTD6 300-Dartmonkey.png|x50px]] | |[[File:BTD6 300-Dartmonkey.png|x50px]] | ||
|The | |The 18 pierce and 2 damage Spike-o-pult, with a significantly faster attack speed than the base Mortar, is also a solid option. Use the 3-2-0 crosspath, put it right behind a straight line near the entrance, and target [[Last]] for the best results. | ||
|- | |- | ||
|[[Exploding Pineapple (BTD6)|Exploding Pineapple]] | |[[Exploding Pineapple (BTD6)|Exploding Pineapple]] | ||
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|[[Glaive Ricochet (BTD6)|Glaive Ricochet]] | |[[Glaive Ricochet (BTD6)|Glaive Ricochet]] | ||
|[[File:BTD6 300-BoomerangMonkey.png|x50px]] | |[[File:BTD6 300-BoomerangMonkey.png|x50px]] | ||
|Glaive Ricochet has high pierce, and its bouncing nature allows all of it to be used. The cheap price and its ability to pop Leads with the optimal 3-0-2 crosspath makes it among the best options here. | |Glaive Ricochet has high pierce, and its bouncing nature allows all of it to be used. The cheap price and its ability to pop Leads with the optimal 3-0-2 crosspath makes it among the best options here. Best used with the {{BTD6 mk|Extra Bounce}} Monkey Knowledge which grants 30 extra pierce. | ||
|- | |- | ||
|[[Juggernaut (BTD6)|Juggernaut]] | |[[Juggernaut (BTD6)|Juggernaut]] | ||
|[[File:BTD6 400-Dartmonkey.png|x50px]] | |[[File:BTD6 400-Dartmonkey.png|x50px]] | ||
|Juggernaut increases Spike-o-pult's attack speed, | |Juggernaut increases Spike-o-pult's attack speed, increases pierce, and adds a knockback, making it able to take on much larger Bloon sends and carry its power well throughout the game. | ||
|- | |- | ||
|[[Cannon Ship (BTD6)|Cannon Ship]] | |[[Cannon Ship (BTD6)|Cannon Ship]] | ||
|[[File:BTD6 030-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 030-MonkeyBuccaneer.png|x50px]] | ||
|Cannon Ship's 2-damage and high-pierce bombs, their frags, and tripled [[Grape Shot (BTD6)|Grape]] damage make it a very strong tower for its cost. Put it in a spot that is surrounded by the track on two opposite sides for both of its guns to activate, and set it to Last if {{BTD6 mk|Flanking Maneuvers}} has been obtained. | |Cannon Ship's 2-damage and high-pierce bombs, their frags, and tripled [[Grape Shot (BTD6)|Grape]] damage make it a very strong tower for its cost. Put it in a spot that is surrounded by the track on two opposite sides for both of its guns to activate, and set it to Last if {{BTD6 mk|Flanking Maneuvers}} has been obtained. | ||
|- | |- | ||
|[[Cluster Bombs (BTD6)|Cluster Bombs]] | |[[Cluster Bombs (BTD6)|Cluster Bombs]] | ||
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|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | |[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | ||
|[[File:BTD6 400-BoomerangMonkey.png|x50px]] | |[[File:BTD6 400-BoomerangMonkey.png|x50px]] | ||
|MOAR Glaives greatly improves on nearly all of Glaive Ricochet's attributes, being nearly 4 times more powerful with maximized pierce and much more reliable. It can also pop all Bloon types except Camo, | |MOAR Glaives greatly improves on nearly all of Glaive Ricochet's attributes, being nearly 4 times more powerful with maximized pierce and much more reliable. It can also pop all Bloon types except Camo which it needs another tower for. | ||
|- | |||
|[[Blade Maelstrom (BTD6)|Blade Maelstrom]] | |||
|[[File:BTD6 040-TackShooter.png|x50px]] | |||
|Blade Maelstrom has extreme pierce, popping large amounts of Bloons at once, Fullsend immediately after purchasing it to maximize the money that it earns, and 2-4-0 and 0-4-2 are both functional crosspaths that can be used interchangeably. Purchase a 0-2-0 Alchemist, then upgrade it to 3-2-0 immediately after using the ability to allow it to pop Leads and maximize its damage. | |||
|- | |- | ||
|[[Recursive Cluster (BTD6)|Recursive Cluster]] | |[[Recursive Cluster (BTD6)|Recursive Cluster]] | ||
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|[[Abyssal Warrior]] | |[[Abyssal Warrior]] | ||
|[[File:BTD6 400-Mermonkey.png|x50px]] | |[[File:BTD6 400-Mermonkey.png|x50px]] | ||
|Abyssal Warrior's extremely high pierce and pierce buff to other towers makes it one of the best race towers. | |Abyssal Warrior's extremely high pierce and pierce buff to other towers makes it one of the best race towers. As with Recursive Cluster, spamming it is viable post-fullsend. If doing so, it is recommended to get multiple of them for the pierce buff to work on each other, one of them to 4-0-1 for Camos, and the others 4-1-0 for even higher pierce. It still needs support, such as Berserker Brew (with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]]), to pop Leads. | ||
|- | |- | ||
|[[Velociraptor]] | |[[Velociraptor]] | ||
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|The Power 24 Velociraptor's extreme pierce allows it to pop all Bloons with ease and also take out clumped MOABs with multiple of them. Like MOAR Glaives, it pops all Bloon types except Camo. One Power 24 Velociraptor is prepared for the fullsend to Round 78 on long maps, while two are needed before the fullsend on shorter maps. | |The Power 24 Velociraptor's extreme pierce allows it to pop all Bloons with ease and also take out clumped MOABs with multiple of them. Like MOAR Glaives, it pops all Bloon types except Camo. One Power 24 Velociraptor is prepared for the fullsend to Round 78 on long maps, while two are needed before the fullsend on shorter maps. | ||
|} | |} | ||
If neither Reactor nor [[Submerge and Support (BTD6)|Submerge and Support]] is enabled, a [[Radar Scanner (BTD6)|Radar Scanner]] can be purchased here to solve Camos. If using a supporting Hero, it is recommended to use their ability during the fullsend. | |||
=== Post-fullsend === | === Post-fullsend === | ||
The post-fullsend (gameplay immediately after fullsend) requires | The post-fullsend (gameplay immediately after fullsend) requires extreme amounts of grouped popping power. Spamming towers in the section above often works, but in some cases, a concentrated, powerful tower is required. Such towers are listed below, with [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and [[Jungle Drums (BTD6)|Jungle Drums]] recommended for all of them. | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] | |||
|[[File:BTD6 500-Dartmonkey.png|x50px]] | |||
|Ultra-Juggernaut is able to utilize all of its pierce, with its main Juggernaut ball easily exploding, dealing immense damage to all towers on the screen. The 5-2-0 crosspath is better for extra attack speed, despite its need for external Camo support. | |||
|- | |||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |||
|Solver's immense pierce and puddle chain effect easily wipe out Bloons and blimps. The 5-2-0 crosspath is always preferred due to the increased pierce to both the glue attack and the puddles, and Camo support makes Solver a guaranteed victory with a fullsend up to Round 80. | |||
|- | |||
|[[Super Maelstrom (BTD6)|Super Maelstrom]] | |||
|[[File:BTD6 050-TackShooter.png|x50px]] | |||
|While the Blade Maelstrom is active, upgrading to Super Maelstrom will extend, albeit not reset, the ability's duration, granting at least 6 seconds of extra ability duration that will wipe out nearly all Bloons on the screen. Re-apply Acidic Mixture Dip to grant it renewed Lead popping power, and give it Radar Scanner for Camos. | |||
|- | |||
|[[Lord of the Abyss]] | |||
|[[File:BTD6 500-Mermonkey.png|x50px]] | |||
|Lord of the Abyss greatly improves on Abyssal Warrior's attack in every way, while also granting extra pierce buffs to towers surrounding it. Purchasing it, with Lead support still on the screen, effectively guarantees victory. | |||
|} | |||
=== Cleanup === | === Cleanup === | ||
The cleanup necessitates a tower that performs solid grouped blimp popping power to erase most blimps and a tower that instantly pops the last Bloon to spawn. | The cleanup necessitates a tower that performs solid grouped blimp popping power to erase most blimps and allow the towers to clean up the screen before the last Bloon spawns, in addition to a tower that instantly pops the last Bloon to spawn. These towers are recommended below. | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
|- | |||
|[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]] | |||
|[[File:BTD6 040-MonkeyAce.png|x50px]] [[File:BTD6 050-MonkeyAce.png|x50px]] | |||
|Ground Zero completely wipes out all blue MOABs and damaged BFBs from the screen, clearing up large amounts of RBE and allowing other towers to clean up better. Tsar Bomba performs even better, completely wiping out BFBs and also one-shotting ZOMGs if they have been damaged halfway. In addition, Tsar Bomba can be timed to one-shot the last Bloon if Round 65's BFBs spawn last, which would be the case for races that end between the rounds of 65 and 73. | |||
|- | |||
|[[Tech Terror (BTD6)|Tech Terror]] | |||
|[[File:BTD6 040-SuperMonkey.png|x50px]] | |||
|Tech Terror functions the same way as Tsar Bomba but with a cheaper price, in a limited range, and with the addition of a decent main attack. It can also be used to one-shot the final BFBs if Round 65 is the last round to spawn. | |||
|- | |||
|[[Deadly Precision (BTD6)|Deadly Precision]] | |||
|[[File:BTD6 300-SniperMonkey.png|x50px]] | |||
|If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns. 3-0-2 is the recommended crosspath; external camo detection would be very affordable, and shrapnel messes up one-shots. | |||
|- | |||
|[[Bloon Trap (BTD6)|Bloon Trap]], | |||
[[XXXL Trap (BTD6)|XXXL Trap]] | |||
|{{Clear}}[[File:BTD6 004-EngineerMonkey.png|frameless|50x50px]][[File:BTD6 005-EngineerMonkey.png|frameless|50x50px]] | |||
|Bloon Trap is useful for cleaning rounds ending with a Ceramic or below, most notably Round 48 if Deadly Precision is banned, and XXXL trap is recommended for Races that end in higher rounds due to Bloon Trap's limited capacity. Crosspathing with {{B|Larger Service Area|BTD6}} is recommended to target the trap at the entrance to instantly capture the last Bloon. | |||
|- | |||
|[[Pop and Awe (BTD6)|Pop and Awe]] | |||
|[[File:BTD6 050-MortarMonkey.png|x50px]] | |||
|Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its ability completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow. | |||
|} | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||