Hero (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
there's probably a better way to format a section related to hero voicelines, but it definitely is worth adding a hero voicelines section
Qwertyxp2000 (talk | contribs)
Master Hero Cards: hopefully there's an image on that
 
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{{for|Heroes in the [[Bloons TD (series)|Bloons TD series]]|Hero}}
{{for|Heroes in the [[Bloons TD (series)|Bloons TD series]]|Hero}}
{{stub|needs to go more in-depth about ability mechanics and the different types of abilities (e.g. active and passive)}}
[[File:BCS DeckSelection v3.0.png|thumb|The Hero selection menu, with all Heroes as of Version 3.0]]
'''Heroes''' are a game mechanic in ''[[Bloons Card Storm]]''. They are one of two components of a deck, the other being [[card]]s, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of [[Bloontonium]] to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them.
'''Heroes''' are a game mechanic in ''[[Bloons Card Storm]]''. They are one of two components of a deck, the other being [[card]]s, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of [[Bloontonium]] to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them.
==Mechanics==
===Hero Abilities===
All Heroes have three Hero Abilities. Each ability requires the Hero to have a certain amount of [[Bloontonium]] to be used. The third ability always costs as much Bloontonium as the Hero's maximum Bloontonium. There are two types of abilities:
*Active Abilities are triggered manually by the player, and consume Bloontonium equal to their Bloontonium requirement when used. If an Active Ability displays a target icon, it requires the player to target something in order to use it, and it cannot be used if there are no targets.
*Passive Abilities remain active as long as the Hero meets the Bloontonium requirement. Their effects are applied automatically.
===Exclusive cards===
All Heroes have cards that can only be equipped to them. Cards that can only be generated by specific Heroes, such as [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]]s, are also treated as exclusive cards. [[Hero Alt]] decks can equip the same exclusive cards as the Heroes they are based on, though they are not able to use exclusive cards that are only obtainable with the base Hero's Hero Abilities (for example, [[Mountain Obyn (BCS)|Mountain Obyn]], a Hero Alt of [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], cannot use [[Wolf|Wolves]] because they can only be created by Obyn Greenfoot).
===Levels===
Winning matches with Heroes earns [[Experience]] that goes towards their Hero Level, which unlocks rewards. {{#lst:Level|BCS Hero Level}}


==List of Heroes==
==List of Heroes==
{{#cargo_query:table=bcs_heroes
{{generic cargo query|table=bcs_heroes
|fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, " card art]]") = Image,
|extra col 1=CONCAT("[[File:", ability_1_icon, "|x20px|link=|", ability_1_name, " icon]] '''", ability_1_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_1_req, ")<br>", ability_1_description) = First Ability
CONCAT("[[", _pageName, "|", name, "]]<br>", description) = Name / description,
|extra col 2=CONCAT("[[File:", ability_2_icon, "|x20px|link=|", ability_2_name, " icon]] '''", ability_2_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_2_req, ")<br>", ability_2_description) = Second Ability
CONCAT("[[File:", ability_1_icon, "|x20px|link=|", ability_1_name, " icon]] '''", ability_1_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_1_req, ")<br>", ability_1_description) = First Ability,
|extra col 3=CONCAT("[[File:", ability_3_icon, "|x20px|link=|", ability_3_name, " icon]] '''", ability_3_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_3_req, ")<br>", ability_3_description) = Third Ability
CONCAT("[[File:", ability_2_icon, "|x20px|link=|", ability_2_name, " icon]] '''", ability_2_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_2_req, ")<br>", ability_2_description) = Second Ability,
|extra col 4=COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
CONCAT("[[File:", ability_3_icon, "|x20px|link=|", ability_3_name, " icon]] '''", ability_3_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_3_req, ")<br>", ability_3_description) = Third Ability
 
|order by=introduced, numeric_id
|where=numeric_id < 1000
}}
 
===Non-playable===
These opponents are treated as Heroes, but are only used by AI opponents in singleplayer modes and cannot be used by the player.
 
====[[Boss Bloon]]s====
{{generic cargo query|table=bcs_heroes
|extra col 1=CONCAT("[[File:", ability_1_icon, "|x20px|link=|", ability_1_name, " icon]] '''", ability_1_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_1_req, ")<br>", ability_1_description) = First Ability
|extra col 2=CONCAT("[[File:", ability_2_icon, "|x20px|link=|", ability_2_name, " icon]] '''", ability_2_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_2_req, ")<br>", ability_2_description) = Second Ability
|extra col 3=CONCAT("[[File:", ability_3_icon, "|x20px|link=|", ability_3_name, " icon]] '''", ability_3_name, "''' ([[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", ability_3_req, ")<br>", ability_3_description) = Third Ability


|order by=category_order
|order by=numeric_id
|no description=y
|where=numeric_id > 1000
}}
}}
====[[Striker's Adventure]]====
{{#lst:Striker's Adventure|minions}}


==Voice lines==
==Voice lines==
All Heroes have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as ''<hero><sfx-category><two-digit-number>"
All Heroes (except Boss Heroes and Striker's Adventure-exclusive Heroes) have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as ''<hero><sfx-category><two-digit-number>'', or ''<hero>VoicePack<two-digit-number><sfx-category><two-digit-number>'' if the voiceline comes from a [[Voice Pack]].
{| border="0" cellspacing="1" cellpadding="1" style="width:100%;" class="wikitable"
|-
! scope="col"|Condition
! scope="col"|Name of voiceline(s)
! scope="col"|Notes
|-
|Unlocked / selected
|''Select''
|''Select'' occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for ''Select''.
|-
|Starting a match with different heroes
|''Greeting''
|Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for ''Greeting'' plays in sequence with both heroes. There are always 2 separate sound files for ''Greeting''.
|-
|Starting a match with identical heroes
|''MirrorGreeting'', ''MirrorReply''
|Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with ''MirrorGreeting'', and the opposing hero responds with ''MirrorReply''. There are always 2 separate sound files for ''MirrorGreeting'', and 2 separate sound files for ''MirrorReply''.
|-
|Victory and Defeat
|''Victory'', ''Defeat''
|''Victory'' is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders, disconnects, or decks out. ''Defeat'' is triggered if the player loses<!--players can now end a match in a draw-->. These conditions only trigger for the player's hero. Both ''Victory'' and ''Defeat'' each have 2 separate sound files.
|-
|Positive/Negative Reaction
|''Positive'', ''Negative''
|''Positive'' plays if the opponent's hero takes more than 250 damage in one turn.<!--condition unsure, but definitely something about "big" damage--> On the other hand, ''Negative'' plays if the player's hero takes at least 250 damage in one turn. These reactions were added in Version 2.0, although previously hidden in the game's code. Both ''Positive'' and ''Negative'' each have 2 separate sound files.
|-
|Damage
|''Damage''
|''Damage'' plays every time the hero takes damage; it will not play if the damage is blocked by [[Hero Protection]] or [[Corvus Academy of Arts]]. The hero will usually grunt or express pain. There are always 4 separate sound files for ''Damage''.
|-
|Abilities
|''Ability''
|Ability voicelines are formatted as ''<hero>Ability<ability-number><two-digit-number>''. Each ability voiceline always has 2 separate sound files.
|-
|Hero Card
|''HeroCard''
|If a Hero-exclusive card is activated, ''HeroCard'' plays. There are always 2 separate sound files for ''HeroCard''.
|-
|Laughing
|''Laugh''
|''Laugh'' is currently exclusive to [[Amelia the Amazing (BCS)|Amelia the Amazing]], but it is unused. There are always 4 separate sound files for ''Laugh''.
|-
|Text Emote
|''Emote''
|Text emote voicelines are formatted as ''<hero>Emote<emote-name><two-digit-number>'', with all possible emote names being ''GoodGame'', ''NicePlay'', ''GoodLuck'', ''Thanks'', ''Thinking'', ''Waiting'', ''RNG'', and ''WhatHappened''. Each text emote voiceline always has 2 separate sound files.
|}
 
==Cosmetic items==
===Pets===
{{main|Pet}}
Pets are non-playable characters that appear alongside Heroes during a match.
{{BCS cosmetic item list by category|Pet}}
 
===Platforms===
{{main|Platform}}
Platforms change the appearance of the plinths that Heroes stand on during a match.
{{BCS cosmetic item list by category|Platform}}
 
===Voice Packs===
{{main|Voice Pack}}
Voice Packs add extra voice lines to Heroes that can play at random.
{{BCS cosmetic item list by category|Voice Pack}}
 
===Master Hero Cards===
'''Master Hero Cards''' are alternate artworks for Hero cards. Each Hero's Master Hero Card unlocks when they reach level 15. In-game, these cards have an animated holographic effect.
<gallery>
BCS QuincyCardPortraitLvl15.png|{{BCS|Quincy}}
BCS GwendolinCardPortraitLvl15.png|{{BCS|Gwendolin}}
BCS ObynCardPortraitLvl15.png|{{BCS|Obyn Greenfoot}}
BCS AmeliaCardPortraitLvl15.png|{{BCS|Amelia the Amazing}}
BCS AdoraCardPortraitLvl15.png|{{BCS|Adora, High Priestess}}
BCS ZeeJayCardPortraitLvl15.png|{{BCS|Zee Jay}}
BCS StrikerJonesCardPortraitLvl15.png|{{BCS|Striker Jones}}
BCS MountainObynCardPortraitLvl15.png|{{BCS|Mountain Obyn}}
BCS EziliCardPortraitLvl15.png|{{BCS|Ezili}}
</gallery>


*'''Unlocked / selected''': ''Select'' occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for ''Select''.
==Gallery==
*'''Starting a match with different heroes''': Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for ''Greeting'' plays in sequence with both heroes. There are always 2 separate sound files for ''Greeting''.
<gallery>
*'''Starting a match with identical heroes''': Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with ''MirrorGreeting'', and the opposing hero responds with ''MirrorReply''. There are always 2 separate sound files for ''MirrorGreeting'', and 2 separate sound files for ''MirrorReply''.
BCS DeckCreation1.png|The Hero selection menu, with all Heroes up to Adora (v2.0)
*'''Victory and Defeat''': ''Victory'' is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders or disconnects. ''Defeat'' is triggered if the opponent wins, ''Defeat'' plays. These conditions only trigger for the player's hero. Both ''Victory'' and ''Defeat'' each have 2 separate sound files.
File:BCS Hero Selected When Unlocked.png|Selecting the unlocked Hero, showing their flavor text
*'''Positive/Negative Reaction''': ''Positive'' plays if the opponent's hero takes more than 400 damage in one turn.<!--condition unsure, but definitely something about "big" damage--> On the other hand, ''Negative'' plays if the player's hero takes 400 damage in one turn. This reaction was added in Version 2.0, although previously hidden at in-game code. Both ''Positive'' and ''Negative'' each have 2 separate sound files.
File:BCS Hero Purchase Selection View.png|Hero purchase selection menu
*'''Damage''': ''Damage'' plays every time a bloon leaks and damages the hero; it will not play if the bloon is blocked by [[Hero Protection]]. The hero will usually grunt or express pain. There are always 2 separate sound files for ''Damage''.
</gallery>
*'''Abilities''': Ability voicelines are formatted as ''<hero>Ability<ability-number><two-digit-number>''. Each ability voiceline always has 2 separate sound files.
*'''Hero Card''': If a Hero-exclusive card is activated, ''HeroCard'' plays. There are always 2 separate sound files for ''HeroCard''.


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]]
[[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]]