Roswell: Difference between revisions

Added intro and layout information.
Pymonkibot (talk | contribs)
m Text replacement - "{{mobile version|Bloons TD 5}}" to "{{multiplat version|Bloons TD 5}}"
 
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{{bot generated}}
{{screenshot needed|console version}}
{{screenshot needed|console version}}
{{BTD5 track info
{{BTD5 track info
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|name M =Roswell
|name M =Roswell
|image M=BTD5M roswell_thumb.jpg
|image M=BTD5M roswell_thumb.jpg
|image C=roswell
|image C=


|difficulty M=Beginner
|difficulty M=Beginner
|music M    =Bloons Rock Party
|music M    =Bloons Rock Party
|solo M      =Yes
|solo M      =Yes
|coop M      =No
|solo C      =Yes
|solo C      =Yes
|coop C      =No


|entrances=1
|entrances=1
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|water    =No
|water    =No


|path labels M =
|path lengths M=1658.06
|path lengths M=1658.06
}}
}}
'''Roswell''' is a [[Beginner]] [[Map|track]] in the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}} of ''[[Bloons TD 5]]''. It is based on the real-world [https://wikipedia.org/wiki/Roswell_incident Roswell incident] involving balloon debris found in [https://wikipedia.org/wiki/Roswell,_New_Mexico Roswell, New Mexico]; as a result, it features a desert with multiple odd features such as a broken fence labelled with a "KEEP OUT!" sign, a crashed flying disc of some kind, and a yellow road sign that instead bears an alien symbol.
'''Roswell''' is a [[Beginner]] [[Map|track]] in the {{multiplat version|Bloons TD 5}} and {{console version|Bloons TD 5}} of ''[[Bloons TD 5]]''. It is based on the real-world [https://wikipedia.org/wiki/Roswell_incident Roswell incident] involving balloon debris found in [https://wikipedia.org/wiki/Roswell,_New_Mexico Roswell, New Mexico]; as a result, it features a desert with multiple odd features such as a broken fence labelled with a "KEEP OUT!" sign, a crashed flying disc of some kind, and a yellow road sign that instead bears an alien symbol.


==Layout==
==Layout==
On Roswell, Bloons enter from the top-left and exit at the bottom-right corner. The layout is entirely composed of sharp 90° turns forming bends and partial loops of varying sizes. There are no obstacles that block tower placement.{{clear|right}}
Bloons enter from the top-left and exit at the bottom-right corner. The layout is entirely composed of sharp 90° turns forming bends and partial loops of varying sizes. There are no obstacles that block tower placement.
{{clear|right}}
==Navigation==
==Navigation==
{{BTD5M track nav}}{{BTD5C track nav}}
{{BTD5M track nav}}{{BTD5C track nav}}