Strategy:Race Event: Difference between revisions
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{{Lede image|BTD6 EventRaceIcon.png}} | {{BTD6 last updated|47.1}}{{Lede image|BTD6 EventRaceIcon.png}} | ||
'''[[Race Event]]''' focuses on sending and defeating all Rounds as fast as possible while not losing. Therefore, enormous clumps of Bloons face the defense in all stages. Due to that, most towers that work well in regular gameplay will not work in Race Events, requiring a complete overhaul of the player's strategy to be specifically tailored to defeating large clumps of Bloons and blimps. | '''[[Race Event]]''' focuses on sending and defeating all Rounds as fast as possible while not losing. Therefore, enormous clumps of Bloons face the defense in all stages. Due to that, most towers that work well in regular gameplay will not work in Race Events, requiring a complete overhaul of the player's strategy to be specifically tailored to defeating large clumps of Bloons and blimps. | ||
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|[[File:BTD6 000-MortarMonkey.png|x50px]] | |[[File:BTD6 000-MortarMonkey.png|x50px]] | ||
|The base Mortar Monkey, with its 25 pierce and 2 damage, excels at grouped popping power for its cost. Target it initially at the entrance to immediately accumulate pops and earn cash, and move it back as clumped Bloons slowly go through the track. Upgrading to 1-0-0 is nearly always recommended, as it improves the pierce by 1.8x, and if desired, the Mortar can be upgraded up to 2-3-0 into the mid-game. | |The base Mortar Monkey, with its 25 pierce and 2 damage, excels at grouped popping power for its cost. Target it initially at the entrance to immediately accumulate pops and earn cash, and move it back as clumped Bloons slowly go through the track. Upgrading to 1-0-0 is nearly always recommended, as it improves the pierce by 1.8x, and if desired, the Mortar can be upgraded up to 2-3-0 into the mid-game. | ||
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|[[Bomb Shooter (BTD6)|Base Bomb Shooter]] | |||
|[[File:BTD6 000-BombShooter.png|x50px]] | |||
|The 22-pierce shots of the base Bomb Shooter, while only being 1 damage, are significantly faster and obtainable for a cheaper cost, making its efficiency roughly on par with the base Mortar. Two of them can be immediately placed with More Cash, and they are the most useful when placed near the entrance to immediately pop Bloons and generate money. The Tier 1 and 2 Bomb Shooter upgrades are not worth their costs, so unless {{B|Cluster Bombs|BTD6}} or {{B|Really Big Bombs|BTD6}} is desired, it is recommended to not upgrade the Bomb Shooter. | |||
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|[[Spike-o-pult (BTD6)|Spike-o-pult]] | |[[Spike-o-pult (BTD6)|Spike-o-pult]] | ||
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|[[Juggernaut (BTD6)|Juggernaut]] | |[[Juggernaut (BTD6)|Juggernaut]] | ||
|[[File:BTD6 400-Dartmonkey.png|x50px]] | |[[File:BTD6 400-Dartmonkey.png|x50px]] | ||
|Juggernaut increases Spike-o-pult's attack speed, | |Juggernaut increases Spike-o-pult's attack speed, increases pierce, and adds a knockback, making it able to take on much larger Bloon sends and carry its power well throughout the game. | ||
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|[[Cannon Ship (BTD6)|Cannon Ship]] | |[[Cannon Ship (BTD6)|Cannon Ship]] | ||
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!Portrait | !Portrait | ||
!Reasoning & how to use | !Reasoning & how to use | ||
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|[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]] | |[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]] | ||
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|[[Deadly Precision (BTD6)|Deadly Precision]] | |[[Deadly Precision (BTD6)|Deadly Precision]] | ||
|[[File:BTD6 300-SniperMonkey.png|x50px]] | |[[File:BTD6 300-SniperMonkey.png|x50px]] | ||
|If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns. | |If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns. 3-0-2 is the recommended crosspath; external camo detection would be very affordable, and shrapnel messes up one-shots. | ||
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|[[Bloon Trap (BTD6)|Bloon Trap]], | |||
[[XXXL Trap (BTD6)|XXXL Trap]] | |||
|{{Clear}}[[File:BTD6 004-EngineerMonkey.png|frameless|50x50px]][[File:BTD6 005-EngineerMonkey.png|frameless|50x50px]] | |||
|Bloon Trap is useful for cleaning rounds ending with a Ceramic or below, most notably Round 48 if Deadly Precision is banned, and XXXL trap is recommended for Races that end in higher rounds due to Bloon Trap's limited capacity. Crosspathing with {{B|Larger Service Area|BTD6}} is recommended to target the trap at the entrance to instantly capture the last Bloon. | |||
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|[[Pop and Awe (BTD6)|Pop and Awe]] | |[[Pop and Awe (BTD6)|Pop and Awe]] | ||
|[[File:BTD6 050-MortarMonkey.png|x50px]] | |[[File:BTD6 050-MortarMonkey.png|x50px]] | ||
|Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow. | |Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its ability completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow. | ||
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