User:IapIac/Sandbox: Difference between revisions
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some paras in
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some vars in
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I don't know what to say. vrej | I don't know what to say. vrej | ||
__NOTOC__ | __NOTOC__ | ||
---- | |||
===BAD immunity=== | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
!List of Lych soul can not immune | |||
|- | |||
| | |||
*<code>Slow:MoabPressStunParagon</code> | |||
*<code>Stun:ParagonWeak</code> | |||
*<code>Stun:BombParagon</code> | |||
|} | |||
---- | ---- | ||
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===actual stat changes=== | ===actual stat changes=== | ||
* pierce = percentPierceUp * basePierce+additionalPierceUp | * pierce = floor(percentPierceUp * basePierce)+additionalPierceUp | ||
* cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01) | * cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01) | ||
* damage = percentDamageUp * baseDamage + additionalDamageUp | * damage = percentDamageUp * baseDamage + additionalDamageUp | ||
Latest revision as of 16:05, 13 January 2026
I don't know what to say. vrej
BAD immunity
[edit | edit source]| List of Lych soul can not immune |
|---|
|
some paras in paragonDegreeDataModel
[edit | edit source]- attackCooldownReductionX = 50
- piercePercentPerDegree = 1
- pierceIncreasePerDegree = 0.1
- damagePercentPerDegree = 1
- damageIncreasePerDegree = 1
- damageIncreaseForDegrees = 10
- bonusBossDamagePercent = 0.25
- bonusBossDamagePerDegrees = 20
some vars in PowerDegreeMutator
[edit | edit source]- percentPierceUp = piercePercentPerDegree * ((degree-1) + floor(degree/100))
- percentDamageUp = damagePercentPerDegree * ((degree-1) + floor(degree/100))
- additionalPierceUp = pierceIncreasePerDegree * ((degree-1) + floor(degree/100))
- additionalDamageUp = floor(damageIncreasePerDegree * ((degree-1) / damageIncreaseForDegrees + floor(degree/100)))
- bonusBossDamagePercent = bonusBossDamagePercent * degree / bonusBossDamagePerDegrees
- attackCooldownReductionPercent = round(sqrt(attackCooldownReductionX * (degree-1), 1)
actual stat changes
[edit | edit source]- pierce = floor(percentPierceUp * basePierce)+additionalPierceUp
- cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01)
- damage = percentDamageUp * baseDamage + additionalDamageUp
boss damages
[edit | edit source]actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc)
- normal: totalBossDamage = totalBaseBossDamage * (1 + bonusBossDamagePercent)
- elite: JUST DOUBLES IT