Cash: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "Game mechanics in the Bloons TD series" to "Game mechanics in Bloons TD (series)"
MonkeBTD (talk | contribs)
 
(20 intermediate revisions by 7 users not shown)
Line 9: Line 9:
'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.
'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.


Depending on the game, starting cash can be increased by some methods. In the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.
Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.


===Cash per pop===
===Cash per pop===
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
Some towers and [[Hero|Heroes]] can also grant the player extra cash from popping Bloons; prior to ''[[Bloons TD 6]]'' this is limited to the [[Monkey Town (BTD5)|Monkey Town]] and [[Bloon Trap (BTD5)|Bloon Trap]] upgrades, but ''Bloons TD 6'' also contains several other examples including the [[Pirate Lord (BTD6)|Pirate Lord's]] MOAB Takedown ability, the [[Bounty Hunter|Bounty Hunter's]] Marked to Pop ability, and the [[Alchemist (BTD6)|Alchemist's]] [[Lead to Gold (BTD6)|Lead to Gold]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] upgrades. Lastly, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. [[Benjamin (BTD6)|Benjamin's]] Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.


===End-of-round cash===
===End-of-round cash===
Line 23: Line 26:
===Selling===
===Selling===
{{main|Sell}}
{{main|Sell}}
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''.
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.
 
===Cash generation of towers by game===
====In ''[[Bloons TD 5]]''====
{| class="wikitable"
!Tower
!Upgrades
!Income
|-
|[[Banana Farm (BTD5)|Banana Farm]]
|colspan="2"|
|-
|[[Sniper Monkey (BTD5)|Sniper Monkey]]
|{{icon|BTD5M upgrade sniper supply drop icon.png|Supply Drop (BTD5)|Supply Drop}}
| $500 to $1500 per crate, 60 seconds cooldown
|-
|[[Monkey Village (BTD5)|Monkey Village]]
|{{icon|BTD5M upgrade village monkey town icon.png|Monkey Town (BTD5)|Monkey Town}}
| +50% cash per pop
|-
|[[Heli Pilot (BTD5)|Heli Pilot]]
|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}}
| $1500 to $2000 per crate, 60 seconds cooldown
|-
|[[Monkey Engineer (BTD5)|Monkey Engineer]]
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}}
| 2× cash per bloon caught in trap
|}
 
====In ''[[Bloons TD Battles]]''====
{{empty}}


===Cash produced by towers===
====In ''[[Bloons Monkey City]]''====
{{empty}}
 
====In ''[[Bloons TD 6]]''====
{{BTD6 last updated|56.3|section=y}}
{| class="wikitable"
!Tower
!Upgrades
!Income
|-
|{{BTD6|Banana Farm}}
| colspan="2" |See [[Banana Farm (BTD6)#Cash Generated per Farm|the Banana Farm article's cash generation section]] for details
|-
|rowspan="2"|{{BTD6|Desperado}}
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}}
|2× cash per marked bloons popped
|-
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}}
|2× cash value of Bloons that leak
|-
| rowspan="2" |{{BTD6|Sniper Monkey}}
|{{icon|BTD6 SniperMonkey CashDropUpgradeIcon.png|Supply Drop (BTD6)|Supply Drop}}
|$1,100 per crate, 90 seconds cooldown, max 3 per round
|-
|{{icon|BTD6 SniperMonkey EliteSniperUpgradeIcon.png|Elite Sniper (BTD6)|Elite Sniper}}
|$3,000 per crate, 90 seconds cooldown, max 3 per round
|-
| rowspan="5" |{{BTD6|Monkey Buccaneer}}
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}}
|2× cash per blimps hooked
|-
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}}
| $200 at the end of round, +10% cash production per [[Central Market (BTD6)|Central Market]] (up to +100%)
|-
|{{icon|BTD6 MonkeyBuccaneer FavoredTradesUpgradeIcon.png|Favored Trades (BTD6)|Favored Trades}}
| $500 at the end of round ($520 with {{BTD6 mk|Trade Agreements}}),  increases towers within range sell value by 4% stacking up to 3 times for a maximum of 12%
|-
|{{icon|BTD6 MonkeyBuccaneer TradeEmpireUpgradeIcon.png|Trade Empire (BTD6)|Trade Empire}}
| $800 at the end of round ($820 with {{BTD6 mk|Trade Agreements}}), buff the income of up to 20 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers
|-
|{{icon|BTD6 MonkeyBuccaneer NavarchOfTheSeasUpgradeIcon.png|Navarch of the Seas}}
| $3200 at the end of round, buff the income of up to 40 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers  
|-
| rowspan="2" |{{BTD6|Heli Pilot}}
|{{icon|BTD6 HeliPilot SupportChinookUpgradeIcon.png|Support Chinook (BTD6)|Support Chinook}}
|$1,550 per crate ($1,938 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round
|-
|{{icon|BTD6 HeliPilot SpecialPoperationsUpgradeIcon.png|Special Poperations (BTD6)|Special Poperations}}
|$4,500 per crate ($5,625 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round
|-
|{{BTD6|Super Monkey}}
| colspan="2" |See [[Temple Sacrifice (BTD6)|the Temple Sacrifices article]] for details of [[Sun Temple (BTD6)|Sun Temple]] support sacrifice
|-
| rowspan="2" |{{BTD6|Alchemist}}
|{{icon|BTD6 Alchemist LeadtoGoldUpgradeIcon.png|Lead to Gold (BTD6)|Lead to Gold}}
|Generate $50 per Lead bloon popped
|-
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}}
|2× cash per affected bloons popped
|-
| rowspan="3" |{{BTD6|Druid}}
|{{icon|BTD6 DruidMonkey JunglesBountyUpgradeIcon.png|Jungle's Bounty (BTD6)|Jungle's Bounty}}
| $120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round
|-
|{{icon|BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png|Spirit of the Forest (BTD6)|Spirit of the Forest }}
| $1120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round
|-
|{{icon|BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Root of all Nature}}
| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000)
|-
| rowspan="2" |{{BTD6|Engineer Monkey}}
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}}
|2× cash per bloon caught in trap
|-
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}}
|3× cash per bloon caught in trap
|-
| rowspan="3" |{{BTD6|Monkey Village}}
|{{icon|BTD6 MonkeyVillage MonkeyTownUpgradeIcon.png|Monkey Town (BTD6)|Monkey Town}}
| +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
|-
|{{icon|BTD6 MonkeyVillage MonkeyCityUpgradeIcon.png|Monkey City (BTD6)|Monkey City}}
| +20% cash from all income sources.
|-
|{{icon|BTD6 MonkeyVillage MetropolisUpgradeIcon.png|Monkeyopolis (BTD6)|Monkeyopolis}}
|Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
|-
|{{BTD6|Obyn Greenfoot}}
|colspan="2"|
*+50% income for [[Druid (BTD6)|Druids]] in range (level 5+)
*2× cash per bloon caught in Wall of Trees
|-
|{{BTD6|Benjamin}}
|colspan="2"|
*Income per round: $90 per round (level 1+), $140 per round (level 2+), $250 per round (level 8+), $1000 per round (level 11+), $2500 per round  (level 15+), $5000 per round (level 17+)
*Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]]
*Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+)
|-
|{{BTD6|Geraldo}}
|colspan="2"|
*[[Rare Quincy Action Figure]]: Gain sell value at the end of the round
*[[Fertilizer]]: +20% income for [[Banana Farm (BTD6)|Banana Farms]] for 4 rounds
|-
|{{BTD6|Corvus}}
|colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20)
|}
 
====In ''[[Bloons TD Battles 2]]''====
{{empty}}
{{empty}}


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
==Navigation==
{{BTD4 nav}}
{{BTD5 nav}}
{{BTD6 nav}}
{{BTDB nav}}
{{BTDB2 nav}}
{{BMC nav}}
{{BATTD nav}}
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]